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Showing posts with label Why hire more designers?. Show all posts
Showing posts with label Why hire more designers?. Show all posts

Saturday, January 20, 2018

Getting started is more important than being right


Starting design without the starting line

https://dribbble.com/Martin_Kundby
A really great lesson I have learnt is to adopt and adapt the ‘design process’ that we have been drummed with to everyday design and problem-solving. Not only as a student but as an Intern we are constantly reminded of design thinking and other processes that should be used. But are we ever reminded of when and how they are the most appropriate tool?
There’s a small dark area that no one really teaches you and it’s what to do when there is no user research before the project starts. The user-centred design approach is designing for real people and users, identifying a problem. But what if you are tasked with a problem when you have no real knowledge of those people or specific users? Sure, you could go and do research but why use all of that time when your solution could not have any value to the end user?
There are no rules on where and how to start, different projects require different needs and we should be taught to learn and adapt to these needs
I believe it’s because of the way in which we are taught these processes that we come to believe they are linear. Design is romanticised to be this all-knowing, ‘the user is everything’ golden process but in reality, these concepts and methods are flexible and should be used as tools to solve our problems, and not as linear processes. What needs to be emphasized more in the teaching of these approaches is that there are no rules on where and how to start. Different projects require different needs and we should be taught to learn and adapt to these needs.

Getting started with no starting line…

One method I have learnt to use when starting a project with no prior user research is by approaching it as a Sprint and adapting the tools in the method to the project needs.
When I say no user research, this does not mean I haven’t taken some time to become familiar with the project or the people I would be designing for. I mean I haven’t tested, interviewed or really got close to real users. I used Youtube…
Anyway, by becoming familiar with the topic and it’s users on the surface level you are able to start exploring the problem and thinking up certain hunches.
Once you have an initial understanding of the problem and potential users, I jump straight into storyboarding. These storyboards are assumed situations for different scenarios the user may encounter. I make sure to do two storyboards for each use case — One extreme (novice) to the other extreme (expert). I find this starts to highlight some potential problems as we start to visualise how user needs are arising.
From these needs, you can start to build more tangible questions in the form of How Might We’s to cluster and form a bigger problem statement to start a project with
This may seem like a pragmatic approach to starting a project but I believe it helps build concepts quicker to test with users and validate if the idea or solution is worth spending more time and money on to do user research. Just a really nice way to get yourself started when you feel overwhelmed that there has been no user research!

I used this approach in a recent project to build prototypes and validate an idea early at Bosch. Fail fast, learn faster you know?

I want to learn, design and write stuff. I’m currently an intern in the user experience team at Bosch Power Tools and an Industrial Design student at Loughborough University. Feel free to get in touch.


Friday, January 12, 2018

How much will MVP app design cost in 2018


MVP is a great way for your app to find its early adopters, investors and even customers. But, experience has shown that raw MVP without, at least, tolerable UI and UX fails miserably. OK, but how much will MVP app design cost me? Spoiler: not much. And you will be surprised with the result.
What is the point of an MVP? To show off the core features of your app to a target audience and investors before even starting the development. In other words, to test the waters.
However, it doesn’t mean at all that you have to produce an ugly monster with absent UI. As one more crucial goal of MVP is to find your customers. Great UI in pair with convenient UX is your key to success.
But what is the cost of MVP app design? How much resources you have to spare on design purposes? Let’s find it out.

Preparations

To get more or less decent design of your MVP you can’t just draw some lines and boxes on a napkin and give it to a design company or freelancers. Actually, you can do that, but it will cost you, and a lot. We’ll talk about that further on. Now let’s get back to the point.
If you want to save time and, consequently, money it is a good idea to get prepared, prior meeting with a design agency. Wireframe and some mockups are pretty much everything you might need.
Moreover, by presenting comprehensive app wireframe and mockups, you can be sure that there won’t be any unpleasant surprises. As a hired freelancers or guys from a contracted agency will know for sure what end-result they are ought to provide.

Wireframe of the app

A skeleton of your app. That is a rough, or even drawn on a napkin (yes-yes), layout of the navigation, screens and elements in your app. It also outlines the core features of it. And the best thing is that you finally have a, more or less, complete idea of your app.
Sure thing, making a wireframe is more than DIY-appropriate. Tools like Bootstrap may come in handy here. The coolest part is, that almost none programming skills are required. Only basic knowledge of HTML and CSS. And, probably, some video guides. :)
With available templates, you’ll be capable of building a rough layout within hours. Plus it is completely free. Unless you’ll require some advanced templates. But you can always look out for those on the other platforms.
Needless to say, it will help a lot for the initial pitching session. Even if you decide to entrust all this job to an agency — some minimum wireframe would be very helpful prior approaching them.
On the average, wireframe might take 10–30 hours in development. It might cost you nothing if you’ll do it by yourself. But if you’re going to ask an agency — $500 — $3.000 would be a fair price, depending on the complexity of the app.

Mockup of the app

Mockup is what your customers and investors will see. It can make them fall in love with your app or drive them away. In a nutshell, that is an approximate final look of your app.
There is a good rule for mockup estimation. Landing page will cost you around $500. And every additional screen will, usually, cost about $50–70. Count the number of screens you are going to have. Simply add everything to get the total price. That is the most common practice how companies and freelancers usually charge for their services.
But what about DIY? Of course, if you are familiar with such great tools like Adobe Photoshop and Adobe Experience Design it won’t be a problem for you to make a simple (or brilliant, depending on your skills) mockup. Those are the most common and handy tools. And while Photoshop will cost you $10-$20 (depending on the plan), Experience Design is completely free.

Interactive mockup

Speaking of simple mockups, there is a great way to improve those — interactivity.
Interactive mockup  — is a good chance for you to improve client engagement. Customers or investors would better prefer interactive solution over a static image. One more big plus — those are easy to spread over various devices.
Tools like Framer and inVision are your best helpers here. They work pretty much like usual app building platforms. Take your mockups, drag-and-drop different elements, adjust navigation and features, et voila! Now you have it.
Interactive mockups cost just a slightly more than the usual ones. You’ll just need your usual mockups and subscription for one of those tools. Or you can give this job to the designers you’ve hired. Anyway, additional expenses won’t exceed $100-$500. But potential profit may be a lot bigger.

Total price

Those blessed ones, who chose DIY way, might pay from complete nothing to a few hundred bucks (subscriptions, paid content, etc.).
And those who decide to hire somebody, might receive a bill on $1000-$10.000. Price varies drastically because of:
  • complexity of your app
  • desired features
  • region where you hire
One more good advice. Design agencies, usually, take fixed (and pretty high) price. Freelancers or outsource companies, on the other hand, often, charge on per hour basis. So hiring few freelancers in India for $10/hour might be a good idea for your wallet. But is it so when it comes to the quality?

Learn mobile app development with these 10 online courses


Top 10 online courses to help your learn mobile app development plus some advice from the experts on why app prototyping makes all the difference!

Thinking about becoming a Mobile App Developer? You’re in luck! There’s never been a better time to learn mobile app development. Take a look:
For budding developers, it’s time to hop aboard the gravy train. But what’s the first step in learning mobile app development? What courses should you sign up for? Should you teach yourself app development? We’ve got you covered.
And yes, the first step is learning how to prototype a mobile app. Learn why here — plus get our top 10 online courses on mobile app development to get you started right away, no matter where you are!

10 free and paid online courses to help you learn mobile app development

Here are our top 10 online courses to help you learn mobile app development:

1 — Android Development Tips Weekly series on Lynda

Teach yourself app development with this series of Android development tips by David Gassner.
Each week, David shares techniques to help you speed up your coding, improve app functionality or make your apps more reliable and refined.
The tutorials cover developing the app’s user interface, backend processing and open source libraries, to get your coding knowledge off the ground even quicker.
  • Level: Beginner — Intermediate
  • Commitment: approximately 3h per video
  • Price-point: 30-day free trial, from $19.99 thereafter

2 — Mobile App Development for Beginners on Udemy

Dee Aliyu Odumosu’s mobile app development course is ideal if you’re looking to break into iOS.
Learn how to create and customize 10+ iPhone apps (using Swift 3 and Xcode 8) with easy step-by-step instructions. The course begins with implementation of basic elements — UILabel, UIButton, UITextField etc. — Auto Layout and multiple-sized icons, with more advanced classes covering memory issues, storyboarding and displaying rich local notifications.
Note that this course requires you to own and already be familiar with Mac.
  • Level: Beginner
  • Commitment: approximately 33 hours
  • Price-point: $10.99 (New Year discount, was $50.00)

3 — iOS App Development with Swift Specialization on Coursera

This is the ultimate Swift for iOS development course, brought to you by Parham Aarabi and the University of Toronto.
Using XCode, Parham will teach you how to design elegant interactions and create fully functioning iOS apps, such as the photo editing app for iPhone, iPad, and Apple Watch. The course also includes best practices to help you become proficient in functional Swift concepts.
Note that this course requires you to own and already be familiar with Mac.
  • Level: Intermediate (some previous experience required)
  • Commitment: 6 weeks
  • Price-point: 7-day free trial, $49 per month thereafter

4 — Introduction to Mobile Application Development using Android on edX

Learn mobile app development and the basics of Android Studio in Jogesh K Muppala’s introduction to the Android platform.
In this 5-week course, you’ll explore the basics of Android application components as well as Activities and their lifecycle, some UI design principles, Multimedia, 2D graphics and networking support for Android.
  • Level: Beginner
  • Commitment: 6 weeks
  • Price-point: free

5 — Full Stack Web and Multiplatform Mobile App Development Specialization on Coursera

If you’re learning mobile application development for Android and found the above course useful, try this course out next.
Here you’ll have the chance to build complete web and hybrid mobile solutions, as well as master front-end web, hybrid mobile app and server-side development.
  • Level: Intermediate (some previous experience required)
  • Commitment: approximately 20 weeks
  • Price-point: 7-day free trial, $39 per month thereafter

6 — iOS 9 and Swift 2: From Beginner to Paid Professional on Skillshare

Mark Price’s online course for iOS Swift is everything you need to know about iOS 9 development.
This is another great set of classes for novice iOS coders. Build 15+ apps for iOS 9, learn swift 2.0 and publish apps to the App Store. Warmups, class projects and exercises will help you keep on top of the workload.
  • Level: Beginner
  • Commitment: approximately 37 hours
  • Price-point: from $15 a month

7 — The iOS Development Course That Gets You Hired on Career Foundry

Jeffrey Camealy presents the iOS Development course to get your hired.
1-on-1 mentorship from industry experts and real-world projects complement a set of 6 structured modules. The course covers the very basic principles of iOS development and takes you right to the point of submitting an app to the App Store.
  • Level: Beginner
  • Commitment: 6 months
  • Price-point: $4000 (payment plans available)

8 — Get Started With React Native on TutsPlus

Markus Mühlberger’s course for React Native is perfect for anyone who wants to code for multiple mobile platforms.
Learn how to create and customize UI elements, build user interaction, and integrate third-party components into apps for both iOS and Android. Upon completion, you’ll be able to write mobile apps in React Native.
  • Level: Intermediate
  • Commitment: 1.2 hours
  • Price-point: $29 a month

9 — Build a Simple Android App with Java on Treehouse

Ben Deitch’s course will help you build simple mobile apps for Android with Java, without any prior knowledge.
Best-suited to budding Android developers, this course will explore programming in Android and some very basic concepts of the Android SDK. By the end of the course, you’ll have a working knowledge of how a basic app works.
  • Level: Beginner
  • Commitment: 1.5 hours
  • Price-point: from $25 a month

10 — Try iOS on Code School

Gregg Pollack’s tutorials on iOS app development from the ground up and requires only basic coding experience.
Write your first iPhone app code and learn about different UI elements, such as buttons, labels, tabs and images. Upon completion, you’ll be able to connect to the internet to fetch data, build out table views and navigate between different areas of your app.
  • Level: Beginner
  • Commitment: 6–8 hours
  • Price-point: $29 a month
It’s an exciting time for mobile app developers. And as you can see, there are plenty of resources out there to help get your career off the ground. But don’t forget to look at the big picture.
Prototyping is an integral part of the mobile app life cycle. Download Justinmind now and explore a prototyping tool that’s made with the entire product team in mind.

Thursday, January 4, 2018

Top 3 Mobile Technology Trend, You Can’t Miss In 2018.


Before I kick-start this article, please allow me to wish
“ A Very Very Very… Happy New Year 2018” To all you lovely readers and my well wishers.
It has been an amazing journey so far being a part of this mobile app revolution since 2006, I feel blessed to see both pre & post smartphone evolution era and having experienced the change myself being the developer, leader and now a father of my own mobility startup. So thought to analyze the trend setters which kind of will rule this new year.
So here is my Top three technology trends you all should look out for in your endeavors in this new year 2018, which as always, will offer you loads of new opportunities to rock this world. Being a part of this mobile app ecosystem I feel immense pride while writing this piece of article for all you visionaries and future mobile apprenuer.

1. Augmented Reality/ Virtual Reality:

Wiki Defines AR as :

Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are “augmented” by computer-generated or extracted real-world sensory input such as sound, video, graphics, haptics or GPS data.

As per Wiki VR is :

Virtual reality (VR) is a computer technology that uses virtual reality headsets or multi-projected environments, sometimes in combination with physical environments or props, to generate realistic images, sounds and other sensations that simulate a user’s physical presence in a virtual or imaginary environment.
Mobile AR could become the primary driver of a $108 billion VR/AR market by 2021 (underperform $94 billion, outperform $122 billion) with AR taking the lion’s share of $83 billion and VR $25 billion.
In 2017 a lot has happened in this AR where Google & Apple invested heavily to harness the true potential of it. Apple has launched ARKit & Google has come up with ARCore, for developer to innovate and create some meaningful mobile solutions for the smartphone users.
source
As AR helps in adding a digital layer over virtual information to give a more realistic and unambiguous outlook. AR intertwined apps will gradually empower retail, life science, manufacturing, and many other domains through a wide range AR apps being developed to cater these sectors.

I Feel :

AR will take a huge leap forward to further revolutionize the ever progressing gaming industry and will stretch beyond it to empower the digital marketing world where gamification will be employed to attract & acquire new consumer for brands . All marketers need to adopt this tool to target their customers beyond conventional physical marketing. With most of the marketers seeing augmented reality as a way to provide a compelling user experience, we will soon be seeing a plethora of creative AR apps alluring consumers to buy their customized offerings
Virtual Reality technologies will be more focused on the game and events sphere as it is already doing so in 2017 and will go beyond to add more evolved app usage experience to offer an elevated dose of entertainment for the gaming user.

I find:

With iPhone X, Apple is trying to change the face of AR by making it a common use case for masses. Also A whole bunch of top tech players think this technology which is also called a mixed reality or immersive environments — is all set to create a truly digital-physical blended environment for the people who are majorly consuming digital world through their mobile power house

Some of The Popular AR/VR Companies(As reported by Fast Company):

  1. Google: is using VR to analyse your your living room
  2. Snapchat: Helping their app suer to control of their own augmented reality
  3. FACEBOOK: For gathering IRL friends in VR
  4. NVIDIA: For providing the power to process VR
& Many More …..
source: statista

2. Internet Of Things: A Connected World Of H/w & Software:

source
With Gartner predicting 26 bn connected devices by 2020 which ranges from LEDs, Toys, Sports equipment, medical equipment, to controllable power sockets.We will be privileged to witness the world where everything will connected with these small devices thereby bringing information right where you are standing. Also these information will be tapped right were it is being generated to empower the data centre using Edge Computing tech.
The smart objects will be interacting with our smartphone/tablets which will eventually function like our TV remort displaying and analyzing data, interfacing with social networks to monitor “things” that can tweet or post, paying for subscription services, ordering replacement consumables and updating object firmware.

Big Tech Gaints Are Already Bullish On IoT Connected World:

  • Microsoft is powering their popular IIS(Intelligent Systems Service) by integrating IoT capabilities to their enterprise service offerings.
  • Some of the known communication technology powering IoT concept is RFID, WIFI, EnOcean, RiotOS etc….
  • Google is working on two of its ambitious project called Nest & Brillo which is circled around usage of IoT to fuel your home automation needs. Brillo is an IoT OS which enables Wi-Fi, Bluetooth Low Energy, and other Android stuffs.
Established companies such as Microsoft, with its Intelligent Systems Service, and enterprise software vendors likes SAP, with its Internet of Things Solutions, are also adding Internet of Things capabilities to their offerings.
  • Amazon launched ‘Amazon Echo’ a amazing tech which works on your voice command to answer your queries, play songs and control smart devices within certain range.

I Feel:

IoT & IoT Based Apps:

Is here to stay and will be playing a very crucial rule in helping you navigate this world with more ease & comfort, making your commuting safe, your communication smart, your shopping productive, your learning more engaging and much more.. to make your living effective and efficient. In fact, IoT is slowly becoming part of every aspect of our lives. Not only will IoT apps augment our comfort, but they will also extend us more control to simplify routine work life and personal tasks.

Internet Of Things Evolution:

Most of IoT powered devices are already relying on mobile devices to syndicate data, especially in case of consumer IoT. With the surge in overall uses of Internet of Things , I feel more mobile apps will be developed for management of these smart devices.

3. Blockchain: Powering the World Of Cryptos:

As Per Investopedia:
A blockchain is a digitized, decentralized, public ledger of all cryptocurrency transactions. Constantly growing as ‘completed’ blocks (the most recent transactions) are recorded and added to it in chronological order, it allows market participants to keep track of digital currency transactions without central recordkeeping. Each node (a computer connected to the network) gets a copy of the blockchain, which is downloaded automatically.
To know more about blockchain, please refer
  1. Blockchain Technology Part 1 : What and Why ?
  2. Smart Contract A Blockchain Innovation for Non-Techies
As per recent study by IBM
9 in 10 government firms are planning to invest in blockchain for financial transaction management, asset management, contract management and regulatory compliance purposes.
Another research by Infosys says:
One-third of banks are expected to adopt commercial blockchain in 2018.
So it is quite clear that secured transactions based mobility solution will rule the fin-tech & other industry where security lies at the core. App developers will have a crucial role to play where they will be expected to develop more innovative app solutions to cater the need for secure & connected world. Your mobile phones are generating lots of confidential informations which needs to be secured from the third party breaches. So techies gear up and pull up your socks as, I feel Blockchain-based security mechanism are expected to be developed on mobile apps in the coming years and will needed in all kinds of industries ranging from fin-tech, eCommerce, Insurance tech etc….
Blockchain powered cryptos like bitcoin, ripple, Ethereum is already a rage in the technology & investment world. It has fascinated the imagination of many tech innovators leading them to adopt blockchain tech to develop wallets & currencies and most of them are being developed on mobile devices & computer systems, thereby offerings lots of opportunities for techies to adopt it as futuristic career options.
Using the blockchain tech entrepreneurs will be developing a solutions mostly over mobile to validate transactions securely, manage contracts smartly, store digital currencies(like bitcoins ,XRP etc), manage voting, secure hassle free shopping, powering banking transactions and many more innovative solutions which will be targeted towards making consumers life more resourceful and productive eventually.

Blockchain Use Case By R3:

There are many more trends which will be disrupting the mobility world like
  • Artificial Intelligence : Where Machine learning , Deep Learning all will play a crucial role in fueling intelligence to the machines to help them make smart decisions without human interventions. Mobile chatbots is one of the prime example of one such use case of AI. Apps like Siri, Google Now are already harnessing AI technology and will be inspiring many more voice based and Images based AI innovations to be made by mobile appreneurs. Mobile data will be tapped giving it more intelligent forms by app developers to make our life smarter with time.
  • Mobile computing/Cloud computing :Based mobility solutions will be in high demand specially for big enterprises where business decisions are made based on intelligent data analytics . All these will be stored over the cloud and mobile will play a major role in harnessing the power of those data to serve consumer in real time.
Some of My Other Relevant Tech Article Which Can be Useful:
  1. All About Edge Computing- How It Is Changing The Present Past & Future Of IoT?
  2. Top 3 Technology Trends For 2018, Which Will Be A Game Changer !
  3. All You Wanted To Know About BitCoin?
  4. NLP Fundamentals: Where Humans Team Up With Machines To Help It Speak
Summary:
Having seen the world of mobility, changing from feature phone to a smartphone era I feel amazed how it has transformed the life of humans. Now we can communicate in split seconds, transact in no time, buy what we need with one touch, get entertained when & where we want, shower our love to our closed ones without being physically present and do many more things which one can imagine just over this tiny powerful device.
So as a developer and as a tech visionary you have, the greater responsibility to make sure that you are creating tools which complements user needs and impacts them deeply. It’s your duty to entertain them, educate them, and to make them feel safe & secure on the go.
Ending by, extending my sincere gratitude to all you awesome readers for showering all your love & constantly inspiring me to write more & learn more eventually.


Monday, January 1, 2018

Why hire more designers?


This was first published on my mailing list The Looking Glass. Every week, I answer a reader’s question.
Photo by Rich Savage

Why hire more designers?

I’m working on getting buy-in to hire another designer and a researcher for my company, I’m currently a design team of one. Other than designer:dev ratios, do you have other ways for justifying increasing Design’s headcount?
I hear questions like this from time to time. Sometimes there’s already a design team, and the question is when or whether to hire more. Another variation is from startup founders, who may plan to hire a few engineers first to get their products off the ground, but aren’t sure at which point to hire a dedicated designer.
Let’s start by understanding what designers are uniquely good at, which should shed light on whether bringing one or more designers onto the team is a good idea.
Designers make products easier and more pleasurable to use. This is generally pretty well-understood as one of the unique values that designers bring to a team, but it’s worth talking about here because if your product doesn’t compare well against similar products on the market when it comes to usability, or if you’re looking for a competitive advantage on that front, hiring more designers strengthens your position. And make no mistake, this can be a huge competitive advantage. Many a first-to-market product has been beaten with comparable functionality dressed up with a better user experience, for example smart phones existed before the iPhone, traditional taxis existed before car hailing services, etc.
Designers help you visualize your future vision. If you want to communicate what your product might do in a year or two’s time, you can either tell people through words, or tell them through visuals. This is the superpower of a designer — they can take abstract sentences and concepts like “we will revolutionize collaboration in the workplace” and show how it works, which as many a writing teacher or film director has taught, is way better and more powerful: Show, don’t tell. Furthermore, designers are generative — given specific people problems you’re trying to solve, they can brainstorm and create potential solutions and show how those solutions might work. As a result, if your team is only iterating on your product in incremental ways on three month sprints without a clear understanding of where you’d like to be in a year’s time, this is fertile ground for a designer to help change the equation. You need people to balance out short-term thinking, take a step back, and look further ahead to the bigger bets that could result in step-function gains and will require throwing away the assumptions/constraints of what you can build in a few weeks or months.
Designers help you think in terms of people’s experiences across the whole of your app or system, not just sub-components. Most companies tend to structure their product teams around individual features or product goals, which makes sense because you want one engineering team owning the code for each part the system — it’s tough to manage when four or five different teams all want to muck with the same code stack. However, this needs to be balanced with perspectives that are more holistic. Your users do not look at your product in terms of your individual orgs. They do not realize that a separate team owns the sign-up and NUX flow than owns the notifications feature. In their head, the product is one experience and it should work seamlessly from when they decide to give it their attention to when they put their device away. This holistic, user-centered view is where design (as well as research, analytics, marketing, communications, etc) plays a strong role. In most tech companies, design tends to operate more centrally than PM or engineering. This diversity and intentional push-pull creates better outcomes. Designers help can spot issues like:
  • When experiences become too complicated because everyone is inventing their own way to do something versus trying to find common patterns of interactions
  • When there are confusing gaps in the end-to-end experience of someone traversing multiple features.
  • When you’re too focused on a certain niche subset of users (like power users), and neglecting new potential customers who don’t yet understand your product as well.
A side note on “ratios”: As a tool, designer:developer ratios are pretty blunt. When zoomed way out at a large scale, it can be a reasonable sanity check how well the company aligns to software industry peers. e.g. “With these 2,000 engineers we have, about 300 designers puts us in the right range” (at a high-level, 7:1 is reasonable.) However, anyone adhering to a golden ratio without digging deeper is liable to miss the mark. When looking at each sub-team, a major factor is how much the team is focused on user facing products, and whether the work is largely expected to be iterative (variations within well established patterns) or innovative (new functionality without a basis to draw from). On teams I’ve managed, the ratio of designers:developers can vary as widely as 1:2 to 1:10. We have something similar to 1:2 on the team building design tools (where the designers are themselves quite technical, they need to have expertise in their “clients” which are other designers, and the products are largely new feature development.) We have lower ratios on teams that are backend-heavy, where huge swaths of engineers work on ranking and machine learning. As a rough rule of thumb, I look at how many front-end or UI-facing engineers are on the team, and then figure something like 1:3 or 1:4 designers to those engineers. Again, emphasis on the rough part. The right answer takes into account the problem to be solved, how much the designers code or don’t code, how design-minded the front-end engineers are, and additional factors like the skills and output volume of the existing team members.
A side note on the risk of having designers work alone: For higher design quality and productive, it helps to have more than one designer working together on a product. This may seem counter-intuitive, and defy the mythical man-month, but I’ve seen enough examples of 1 + 1 = 3 with designers to advocate strongly for it. Why? The reason is simple: designs rarely emerge fully formed. They rely on a process of iteration, with new inputs helping to support strong outputs. An important source of constructive input is critique from other designers. Designers working alone miss out on other people challenging them, pointing out ideas they might have missed, and collaboration so you get the strengths of multiple designers. Even without headcount constraints, we often prefer, instead of dedicating 1 designer 100% to a single project, resourcing 2 designers 50% to two projects. This will often yield higher quality work faster than a single designer working 100% and ensure that work on a team doesn’t grind to a halt if a designer happens to want to take vacation, or is out sick for a few days.
Despite being an advocate for design thinking and strong believer in the value that designers can bring to teams, I’d be providing bad advice if I simply told you to “hire more designers.” There are situations when a designer when would be a great addition, and situations when another designer isn’t what’s needed.
Think about how the above situations and unique capabilities of designers may apply to you, and if you do decide to grow the design team, I wish you the best of luck with hiring!

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