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Showing posts with label jio. Show all posts
Showing posts with label jio. Show all posts

Friday, May 11, 2018

Jio: The postpaid's cheapest plan and international calling at Rs 2


Reliance Jio has once again made a big push. The company has presented the cheapest postpaid plan so far. The price of these plans of GeoO is less than the postpad plans of every company present in the market.
Reliance Jio has kept the price of this postpaid plan at just Rs 199. The plan will get 25 GB of data in full month. There will also be unlimited calls and a subset of Geo app will also be available. The company has named the Zero Touch Postpad.
The plan will go live from May 15, after which you will be able to pay a bill by Geo's website and My Geo App. Geo International calls under this plan can be made at 50 paisa per minute. During International Roaming, you will have to pay 2 rupees per message and 2 rupees for voice calling per minute and 2 MB for 2 MB data.

Let's say that the cost of the Airtel plan is Rs 399 against the Geo, Vodafone's plan is worth 399 rupees and the idea plan is worth 389 rupees. These three companies plan to get 20 GB of data and get unlimited calling.

Monday, February 19, 2018

With the Jio, the company is offering just 4G smartphones in Rs.699



Smartphone and feature phone maker company, Mobiels has launched the world's fastest growing mobile network and the largest data network company Reliance Geo together with 4G Volte smartphones in just Rs 699.

According to the statement given by the company, Reliance Jio is offering cash back of 2200 rupees under the Geo Football offer on all 4G smartphones of Govi ​​Mobiles. There is also a Brand Revolution TNT 3 from the five brands under this cashback offer, which will be the world's first touch and type smartphone hybrid model for users moving from feature phones to smartphones.



Pankaj Anand, CEO of Jivi Mobiles, said that as a company in Jivi, we believe in the principle of providing opportunities for giving new technology to the asteroids. He said that considering the 4G technology in rural areas and the growing demand for smartphones, we need to understand the changing needs of our customers and produce the product accordingly.


Anand said that RIL is a suitable step towards achieving our goal of delivering communication equipment to Deva till partnership with Geo. With the cashback given by Reliance Geo, we will be able to make our customers available at 4G Volte smartphones at an effective price of Rs 699.  

Tuesday, January 9, 2018

The Video Game Experience


Independent

Best: Rumu

Rumu is a very unique game, and of all the games on this list, I think it’s the one that has the most unique UI. This is most likely due to the fact that Rumu has pioneered the ‘Sentient Vaccuum Cleaner’ genre, and there’s simply no game similar enough to pull inspiration from. Because of this, I’ll briefly summarise the elements I liked the most, so you have an idea of what I’m talking about.
It’s fitting, then, that Rumu’s UI pulls from a number of different genres and also remains quite unique. Rumu (The titular vacuum cleaner himself) has a radial menu to manage it’s quest log and inventory. That’s about where the traditional UI ends, and you start to see some bespoke elements.
Tutorial tips for controls appear outside the environments. This is a nice detail, as it serves not only to communicate the key bind but also as a hint of what you’re supposed to do in any given space.
A similar method is used for doorways or vent spaces — each is earmarked with text or iconography to indicate whether the player can pass through. The difference is actually really important, because it serves to split how the player treats information throughout the game — if the information is inside the room, it’s something to be learned. If it exists outside of the game space, it’s something that little Rumu already knows.
There’s a ‘Datavision’ function that allows Rumu to see how the various smart devices and intractable objects connect. It’s a great way to declutter the environments when the player is being task oriented, and it also often hides hidden easter eggs or gadgets.
One of the smartest UX features of Rumu is how it uses it’s palette and art style to generate emotion. A clean, white kitchen feels calm and simple, while crawling through vents on a sinister dark background gives the game a sense of urgency and danger.
Rumu is beautiful, functional, unique, and incredibly evocative. It’s UX blends perfectly with the narrative of the game, and aids in the storytelling.
Conclusion:
Independent developers are constantly coming up with new, interesting ways to interact with their games. There’s even a few on this list: Hand of Fate 2 and Tooth of Tail both innovate in a well-trodden genre.

Rumu’s a little different, because the robot vacuum cleaner genre isn’t quite as mature as, say, first person shooters. Despite this, the interactions in Rumu feel natural; the spacial and diagetic elements are what I’d expect a robo-vacuum to see in the world, and the meta UI tips help move the player along without breaking the (sometimes literal) fourth wall.

I look forward to seeing the robot vacuum cleaner genre evolve.

Worst: Stationeers

Picking this game sparked an internal debate in my mind over having a ‘Worst’ section at all, but in the end I decided it’s always better to get your feelings out than internalise them.
I really enjoyed Stationeers; I played almost six hours straight in my first run through. It’s an incredibly complex space space station construction game. Most of it’s UI is inoffensive: a simple HUD with your vitals and atmosphere stats, and a slot-based inventory system.
It all falls apart for me in the item management. Rather than go into specifics, I’ll give you an example: I need to take the empty battery out of my welding torch, and replace it with a full one.
I have to press 5 to open my tool belt, use the scroll wheel to highlight the torch, press F to put it in my hand, press R to open the torch’s inventory, press E to change hands, press F to move the batter into my free hand.
Now I press 2 to open my suit inventory, scroll wheel to an empty slot, press F to place the flat batter in there. Scroll wheel to the full battery, press F to place it in my off hand. Press E to change hands. Press R to open the torch inventory. Press E to change hands. Press F to place the battery in.
That’s…15 key presses. I can see what they were going for with this system, but there’s got to be a better way.

Virtual Reality

Best: Lone Echo

If UX as a practice is still in it’s infancy, UX for VR is a single-celled organism attempting mitosis for the first time. Nobody really has any idea what’s going to work and what’s not going to work, and so many games have great executions with a poor UX.
Lone Echo feels like someone looking at what VR will be doing five years from now, and dragged it screaming back into 2017. I don’t think it’s hyperbole to say that Lone Echo’s UX will help define the future of virtual and augmented reality interfaces.
There’s no HUD in Lone Echo, instead opting to have your UI displayed from various arm-mounted gadgetry. Jack, the player character, has a number of controls and panels along his suit, each of which the player can interact with to reveal various elements interfaces.
This actually annoyed me at first — I wasn’t sure why a robot need any sort of interface at all. However, the interactions available are just so neat and genuinely enjoyable, it becomes a very small nitpick. You will also witness other characters in the game use the same interface, which gives some internal consistency to the game.
Talking to someone, for example, is a matter of simply looking at them and tapping a button the controller. This spawns a list of dialogue options that you select with your finger. It’s a simple thing, but being able to quickly interact with the object your looking at feels great.
Any panels you summon are intractable with your hand. You can scroll and tap like you would on an iPad. It feels completely natural to work with, and there were very few times after the opening minutes where I had trouble with this interaction style.
Similarly, Jack’s wrist holds a number of functions and features that are activated using your opposite hand. Slide across your forearm to open your objectives. Tap the top of your wrist for your scanner, or the side of your wrist for your welder. The interactions are so second-nature after having used them a few times that I found myself not even looking at my hands as I did these simple tasks.
Most of what you see in Lone Echo comes from somewhere. The locomotion, the dialogues, the tool interactions, are all borrowed from games that have come before it. Lone Echo proves that these interactions are unequivocally the right way to do them, and if done right, can be so immersive and intuitive that the player doesn’t have to remember them, they just become the way things are done.
Just like the brilliant writing and slick graphics, Lone Echo’s UX is the reason it’s such a successful game. It keeps the player completely immersed in everything they’re doing, no matter how complex the task. At it’s best, the interactions in Lone Echo are actually fun to use. Menus that are fun! If that’s not a revolution, I don’t know what is.
Conclusion:
The most immersive experience I’ve ever had in a video game. Lone Echo bends over backwards to put you in the moment with objects that behave like the user expects they should, and an environment that is consistently interactive.

Lone Echo isn’t held back by trying to fit it’s UI into it’s narrative — it’s built it’s entire user experience around the narrative, instead. Lone Echo sets the standard for VR UX to come.

Worst: None

It’s a cop out, I know. Truth be told, I haven’t played a VR game that released in 2017 that had any truly awful UX. There’s plenty of games that make some missteps, or the occasional obvious error, but this is going to happen with a still-growing genre like virtual reality. For now, VR gets a pass.
If you got this far, thanks for reading! Hopefully you found something interesting in my choices. Please feel free to comment with your opinions, especially if there’s something great that I missed.
I’m

Tuesday, January 2, 2018

Jio remains in the 4G download speeds

  • Jio remains in the 4G download speeds

According to the data released by the telecom regulator TRAI MySpace App, in November, Gio's average 4G download speed was 21.8Mbps in November. Also, the download speed in October was less than 21.8Mbps. Vodafone is second in the 4G download speed in MySpace App, which has twice the speed of 9.9Mbps. Geo continues to be number one in the TRAI App Download Chart.
TRAI had launched the app last year, apart from that, four major telecom companies have also increased in the 4G upload speed last month. Airtel's 9.3Mbps speed was at third place after Geoan's 21.8Mbps and Vodafone's 9.9Mbps speed. After that, Idea's speed was 8.1Mbps. This month's change was seen compared to the previous month, before Idea was in third place and Airtel was at number four.
Apart from that, Geo has provided two new plans in his portfolio. This new plan is priced at Rs 199 and Rs 299. In this plan, there will be subscriptions for Voice Calling, National Roaming, SMS and Geo Apps except daily Tada. However, it will only benefit from Prime Members.
First of all, you will be given 1.2GB 4G data every day if you talk about Geo 199. The validity of this plan will be 29 days, so the total data will be 33.6GB. Along with Voice Calling, National Roaming, SMS and Geo Apps subscriptions will also be available.
Geo's second plan is Rs 299. It has 28 days of validity. There you will find 2GB of data every day. As soon as this data is complete, the speed of the data will be 128Kbps.

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