Today, you’re going to learn how to build an amazing design team.
In
most startups, design is often overlooked or seen as a nice-to-have
instead of a must-have. But this mentality can quickly send startups on a
one-way trip to the startup graveyard.
The
first thing founders need to understand when thinking about the design
of their mobile app or product is that design is not limited to the
pixels. The design of an
app is much more than pretty buttons and cool animations. The design is
how the app is experienced from the moment it’s opened to the moment
it’s closed. Your design can be the difference between building
an app that people come back to over and over again and an app that is
downloaded and never opened a second time.
Once
you have a clear understanding of the important role that design plays
in the success of your app, it’s important to realize that a design
team’s success is determined by more than just the people you bring on board.
A
design team’s success is also determined by the the roles they play,
the tools they use, the culture they operate within and the structures
that allow them to deliver results. Founders need to take each of these
elements seriously if they want to assemble a high-quality design team
and equip them for success.
Hiring The Right People For Design
Picking
the right people for your design team is the most important of all. If
you hire the wrong people, you’ll start down the wrong path and may
eventually have to start all over with a new team that can actually
deliver. Finding the right designers for your project can be
challenging — but it’s not impossible.
Walk
in to your search for the perfect design team knowing exactly what you
need. Do you need one person who can be contracted for a short period of
time, or are you looking to build a 3- to 4-person design team that
will become a fundamental part of your startup’s DNA? Identifying which
kind of team is right for you at this stage will be a huge factor in
knowing where you should look and whom you should look for.
We’ve worked with all kinds of companies, from early-stage technical teams to startups
with existing design teams and revenue. In both cases, MindSea was
hired to help with design because of our ability to tackle mobile design
challenges and deliver quality iOS and Android app experiences for our
clients.
As
you build your design team, it’s important to look at their previous
work to see that they can deliver. It’s also important to take the time
to speak with their past employers or clients to ensure that your
prospective designers are reliable and easy to work with. If you can
accomplish this, you’re more likely to find a successful design team
than if you judged them solely on their portfolio.
Picking Roles For A Design Team
Like
any other professional team, design teams should consist of assigned
roles. Each role comes with a different scope of responsibilities, tasks
and expertise. The structure in which these roles operate is an
important factor, as it can make or break a team long-term. A lot of
early-stage startups make the mistake of creating no clear roles for
their design teams and hoping they will instead design by committee. In
reality, the best approach for a design team is to establish a sense of
structure.
Here’s what the typical roles on a design team look like:
Design Director: Directors
push their teams to answer the tough questions about their decisions
and are constantly trying to ensure that design decisions are based on
reason, not gut instinct. The design director has the final say on the
design team when it comes to decisions about the approach being taken.
Design Manager: Managers
are responsible for making sure that the design team delivers on the
overarching vision and successfully executes based on strategies and
plans. Design managers understand how to make experiences that matter
and how to help other designers do the same.
Designers: Designers
come up with and implement ideas related to how the product works, how
users interact with it, how it looks and how it behaves between frames.
Within this role, there are a variety of specialties, and some design
teams require a vast range of expertise — designers can take on roles in
UX, illustration, animation and more. Together, this collaborative
group will be on the front lines of bringing the project to life.
If
you’re a large startup, hiring for each role would be an ideal
scenario, but for early-stage startups, that’s not always a financially
feasible solution. Keep in mind that roles and individuals don’t have to
match up perfectly — one person can take on multiple roles. In small
startups, it’s common to hire only one designer, and that individual
takes on the triple role of design director, design manager and
individual designer.
Limited resources are one reason that many early-stage startups outsource their app design
to a third party. Our own partnership with Glue is a great example of
how a third-party team can help a startup bring their ideas to life
through design:
The Best Tools For A Design Team
It’s important to arm your team with the best tools of the trade.
There
are a number of tools that can help designers craft a quality app, but
not all designers are the same. Some designers have a preference for one
tool over the next, so in the early days, you shouldn’t force your
designer to use a specific tool just because you want them too. In a
startup, you need to be optimizing for speed — if a designer is faster
on one software than the next, let them use the tool that will take less
time.
In this blog post, our design director, Reuben Hall, does a great job highlighting a handful of tools that designers use to plan and build beautiful apps.
I strongly recommend that you take the time to check it out and
consider these tools when you begin to think about your design process
and what you’ll need to equip your team with.
Creating A Design-Friendly Culture
When
you’re building your design team, another key component of the equation
is the culture that surrounds your team. The culture of your
organization as a whole will have a lasting impact on how work is
developed and what your final product looks like.
Founders
set the company culture within a startup. If you’re committed to open
communication, it’s more likely that your team will follow suit. If
you’re committed to embracing ideas from anyone regardless of their
title, it’s more likely that your team will be too. The takeaway here is
simple: Embrace the habits you hope to instill within your team to
build a lasting corporate culture.
One
of the most important parts of a healthy company culture is a
commitment to design. Too many founders view design as a secondary
element of the product, when in reality, the design of the product is
what often determines its success or failure. Founders can help create a
culture that celebrates design by enforcing regular design reviews,
ensuring that design always has a seat at the table and hiring the best
design talent possible.
Use Design Reviews To Improve Communication
Design
reviews should happen throughout the design and development process.
Early on in a project, a design review could be a quick meeting with
another designer before presenting a concept to the larger team for a
more in-depth design review. During development of an app, designers
should regularly review in-progress builds to ensure the UX and layout
of the app is as amazing as it was envisioned to be. At any stage of a
project, a design review is an opportunity for improvement. Teams that
overlook design reviews as a part of the process are often left
scratching their heads wondering how they missed key features — once
it’s too late.
While
design reviews are tactical efforts that have an impact on culture, a
startup’s design vision is also an important piece of the puzzle. Your
design vision isn’t a scheduled action like a standing meeting, but
rather a set of guiding ideas that must be communicated to the entire
team from day one. It should act as the foundation of all design
decisions, ensuring that when tough decisions need to be made, someone
at the table is invested in the design of the product, not just the
technical specs.
Wrapping Things Up
A quality design team can help a good product become something great with just a few weeks of work.
Not
sure if you need a design team quite yet? We’d be happy to jump on a
quick call, learn more about your vision and give you some insight based
on our experiences helping other startups. Get in touch today!
Which
trends will shape app monetization in 2018? As the world becomes better
adapted for mobile, developers will benefit from greater revenue than
ever before. However to do this they must balance the needs of the user
with app monetization practices.
We’ll look at five trends that will influence the way that app monetization will work in 2018.
App experience will become more important for developers relying on ads to generate revenue.
In-app ads remain a popular method of app monetization for developers. Despite them having obvious drawbacks when applied poorly.
In
2018 app advertising will be all about the user experience. developers
must strike a balance between the number of ads, where they appear and
how the user interacts with them. This will be pivotal to app
monetization success. App owners will also have to consider how these
changes will affect their users in 2018. Too many ads will negatively
affect the user experience. But that doesn’t mean that it’s impossible
to provide value whilst delivering in-app ads.
Mobile
app advertising is maturing quickly. Make sure you look for a network
that uses safe brands, smart ad targeting, and provides support for
interactive ads.
When
integrating an app advertising strategy you may find a trade-off
between ease of integration and spamminess of ads. In 2018 it might be
worth taking the time to focus on putting user experience first.
Don’t
expect revenue from app ads to jump to new heights anytime soon. If
anything expect app ad revenue to decrease as more apps adopt in-app
advertising. Perhaps 2018 could be the year to supplement your app
revenue with another method.
More apps will adopt a freemium model as more users are becoming used to an app being free at the point of use.
Freemium
is allowing app owners to increase session length and generate engaged
users. This is a great place from which to convert users into healthy
revenue. After a positive app experience app users are more likely to
opt-in for premium features. Having the chance to nurture and educate
your users before this has a positive effect on your app monetization
strategy.
Try
not to appear like you are cheating your users. Make it clear that your
app is a freemium app from the very beginning. They won’t want to
invest a lot of time in a game or app to realise that they have to pay
to use some features.
It
seems that freemium is here to stay. With users finding it standard
practice to not pay for an app at the point of purchase. Because of
this, developers are finding it harder to justify an upfront fee. The
freemium app monetization model is a great opportunity to engage and
nurture audiences for app monetization.
Users will become dissatisfied if they have to commit huge amounts of time or money to unlock all app features.
In-app
purchases as a method of app monetization is still experiencing healthy
growth. This may be slightly overstated due to the inclusion of
‘services’ as purchases (think Uber etc).
One of the main trends well see in 2018 is that app developers will need to focus more on engagement rather than only increasing app monetization.
Once
a user has purchased in-app content then they are more likely come back
and spend more time in the app. This translates to better engagement
and retention and in turn better monetization.
No
category has benefited from in-app purchases more than the gaming
category. Here, developers are benefiting by placing engagement first.
The user now has the option to pay to advance through the game quicker
or access powerups and features.
Developers
need to make sure they are getting this balance right. In-app purchases
are effective because a few users spend a lot. There will always be
users who only want to play your game for free. True these users don’t
generate revenue, but they are still important for your app to exist.
Whilst
not being a mobile app, developers can still learn a lot from the EA
debacle in the new Battlefront game. Users quickly noticed that to
unlock some of the features they would have to play the game for 1000
hours. Alternatively, they could pay to unlock them. This seemed rather
unfair, especially when they had purchased the game upfront.
To keep users happy, developers will need to strike the right balance between monetization and experience.
In
2018 more and more users will become aware of how apps monetize their
users. That’s why app monetization methods must be clear and fair, in
the long term it will benefit you.
A conversation will need to be had with users about monetization of data and opt-out methods.
Users
are more aware than ever of the need for developers to monetize their
app audience. The conversation around app monetization is shifting to
help users understand why apps are free.
In
2018 consumer personalization will be a high priority for brands. They
will achieve this by using consumer data to help provide an improved
user experience.
Mobile app owners are sitting on a lot of behavioural data around their users. This is of value to those who wish to improve personlization for their users.
Data monetization
is secure, private and becoming more popular amongst developers. Users
are more likely to understand that this data will help to generate
improved personlization. By communicating the benefits and education
users about opt-in developers can monetize their app in this way.
A
benefit of app data monetization is that the user experience remains
intact. There are no intrusive adverts or the need for the user to pay
anything upfront. This means that the user will spend more time in the
app and engage with the app’s features. The app monetization strategy
can be adopted alongside other methods of monetization.
Data
monetization allows developers to monetize a much higher percentage of
users. The users don’t need to be engaged for it to work. The revenue
that you generate from each user will also be higher. This means you
don’t have to worry about monetization in relation to platform. It’s the
same regardless of the device.
Expect
revenue from data monetization to increase from a high starting point
with better technology. 2018 will see the consumer become more aware of
the power of big data and better educated on how it affects them.
App subscription models will more closely resemble SAAS subscriptions.
The
subscription model is one that looks to remain popular in 2018. Again,
users are used to trialling an app and its features before parting with
any cash
Subscription
models are becoming more complex than a simple buy or don’t buy. In
fact, many pricing structures now more closely resemble a SAAS model.
It’s common to see several pricing tiers with many different features.
This
allows app developers to persuade users who would previously not part
with any cash to subscribe to a lower tier of membership. This method of
app monetization is still the best fit for service apps.
A
side effect of this is that developers will need to clearly help users
understand the benefits of upgrading. More tiers and features mean a
better explanation is needed.
Closing thoughts for 2018
Developers
will continue to benefit from the app economy with revenue from app
monetization set to grow throughout 2018. Free apps will become the new
normal, compared to previously where single pay purchases were the most
popular. This will allow developers to generate more revenue over a
longer period of time.
Developers
will need to place more emphasis on the monetization experience. This
means that the developers are more likely to miss out on revenue from
app monetization if the app experience is not up to scratch. Due to the
free to download culture, more emphasis on experience and education is
needed. This will help to persuade users to enter into premium models
and subscriptions or to engage with in-app purchases.
More and more developers will need to adopt hybrid monetization strategies. Developers should
not
rely on a single method of app monetization. Instead, spreading
monetization across multiple strategies will provide stability.
Especially in a market that can change quickly. The preference of app
users is volatile. The changing platform rules around app monetization
may also affect developers in 2018. It’s important to stay one step
ahead!
A
prankster who made repeated hoax distress calls to the US Coast Guard
over the course of 2014 probably thought they were untouchable. They
left no fingerprints or DNA evidence behind, and made sure their calls
were too brief to allow investigators to triangulate their location.
Unfortunately
for this hoaxer, however, voice analysis powered by AI is now so
advanced that it can reveal far more about you than a mere fingerprint.
By using powerful technology to analyse recorded speech, scientists
today can make confident predictions about everything from the speaker’s
physical characteristics — their height, weight, facial structure and
age, for example — to their socioeconomic background, level of income
and even the state of their physical and mental health.
One of the leading scientists in this field is Rita Singh of Carnegie Mellon University’s Language Technologies Institute.
When the US Coast Guard sent her recordings of the 2014 hoax calls,
Singh had already been working in voice recognition for 20 years. “They
said, ‘Tell us what you can’,” she told the Women in Tech Show podcast earlier this year. “That’s when I started looking beyond the signal. How much could I tell the Coast Guard about this person?”
What your voice says about you
The
techniques developed by Singh and her colleagues at Carnegie Mellon
analyse and compare tiny differences, imperceptible to the human ear, in
how individuals articulate speech. They then break recorded speech down
into tiny snippets of audio, milliseconds in duration, and use AI
techniques to comb through these snippets looking for unique
identifiers.
Your
voice can give away plenty of environmental information, too. For
example, the technology can guess the size of the room in which someone
is speaking, whether it has windows and even what its walls are made of.
Even more impressively, perhaps, the AI can detect signatures left in
the recording by fluctuations in the local electrical grid, and can then
match these to specific databases to give a very good idea of the
caller’s physical location and the exact time of day they picked up the
phone.
This
all applies to a lot more than hoax calls, of course. Federal criminal
cases from harassment to child abuse have been helped by this relatively
recent technology. “Perpetrators in voice-based cases have been found,
have confessed, and their confessions have largely corroborated our
analyses,” says Singh.
Portraits in 3D
And
they’re just getting started: Singh and her fellow researchers are
developing new technologies that can provide the police with a 3D visual
portrait of a suspect, based only on a voice recording. “Audio can us
give a facial sketch of a speaker, as well as their height, weight,
race, age and level of intoxication,” she says.
But
there’s some way to go before voice-based profiling technology of this
kind becomes viable in a court. Singh explains: “In terms of
admissibility, there will be questions. We’re kind of where we were with
DNA in 1987, when the first DNA-based conviction took place in the
United States.”
This
has all proved to be bad news for the Coast Guard’s unsuspecting
hoaxer. Making prank calls to emergency services in the US is regarded
as a federal crime, punishable by hefty fines and several years of jail
time; and usually the calls themselves are the only evidence available.
Singh was able to produce a profile that helped the Coast Guard to
eliminate false leads and identify a suspect, who they hope to bring a
prosecution soon.
Given
the current exponential rate of technological advancement, it’s safe to
say this technology will become much more widely used by law
enforcement in the future. And for any potential hoax callers reading
this: it’s probably best to stick to the old cut-out newsprint and glue
method for now. Just don’t leave any fingerprints.
Social
media and digital executives in newsrooms already have a tough job
connecting their content to consumers via social media, but Facebook’s proposed changes in the algorithms of its ‘newsfeed’
are going to make it a lot harder. Social networks offer immense
opportunities for reaching vast new audiences and increasing the
engagement of users with journalism. The most important platform in the
world is about to make that more difficult.
Clearly,
this is a blow for news publishers who have spent the last decade or so
fighting a battle for survival in a world where people’s attention and
advertising have shifted to other forms of content and away from news
media brand’s own sites. They are clearly very concerned. Yet, could this be a wake-up call that will mean the better, most adaptive news brands benefit?
I’m
not going to argue that this is good news for news publishers, but
blind panic or cynical abuse of Facebook is not a sufficient response.
The honest answer is that we don’t know exactly what the effect will be
because Facebook, as usual, have not given out the detail and different
newsrooms will be impacted differently.
It’s exactly the kind of issue we are looking at in our LSE Truth, Trust and Technology Commission.
Our first consultation workshop with journalists, and related
practitioners from sectors such as the platforms, is coming up in a few
weeks. This issue matters not just for the news business. It is also
central to the quality and accessibility of vital topical information
for the public.
Here’s my first attempt to unpack some of the issues.
Firstly,
this is not about us (journalists). Get real. Facebook is an
advertising revenue generation machine. It is a public company that has a
duty to maximise profits for its shareholders. It seeks people’s
attention so that it can sell it to advertisers. It has a sideline in
charging people to put their content on its platform, too. It is a
social network, not a news-stand. It was set up to connect ‘friends’ not
to inform people about current affairs. Journalism, even where shared
on Facebook, is a relatively small part of its traffic.
Clearly,
as Facebook has grown it has become a vital part of the global (and
local) information infrastructure. Other digital intermediaries such as
Google are vastly important, and other networks such as Twitter are
significant. And never forget that there are some big places such as
China where other similar networks dominate, not Facebook or other
western companies. But in many countries and for many demographics,
Facebook is the Internet, and the web is increasingly where people get their journalism. It’s a mixed and shifting picture but as the Reuters Digital News Report shows, Facebook is a critical source for news.
From Reuters Digital News Report 2017
If you read Zuckerberg’s statement he makes it clear that he is trying to make Facebook a more comfortable place to be:
“recently
we’ve gotten feedback from our community that public content — posts
from businesses, brands and media — is crowding out the personal moments
that lead us to connect more with each other.”
His users are ‘telling him’ (i.e. fewer of them are spending less time on FB) what a plethora of recent studies and books
have shown which is that using Facebook can make you miserable. News
content — which is usually ‘bad’ news — doesn’t cheer people up. The
angry, aggressive and divisive comment that often accompanies news
content doesn’t help with the good vibes. And while the viral spread of
so-called ‘fake news’ proves it is popular, it also contributes to the
sense that Facebook is a place where you can’t trust the news content.
Even when it is credible, it’s often designed to alarm and disturb. Not
nice. And Facebook wants nice.
“We
can’t make money unless you keep telling us things about yourself that
we can sell to advertisers. Please stop talking about news.”
Another
accusation is that Facebook is making these changes because of the
increasing costs it is expending at the behest of governments who are
now demanding it does more to fight misinformation and offensive
content. That might be a side-benefit for Facebook but I don’t think
it’s a key factor. It might even be a good thing for credible news if
the algorithmic changes include ways of promoting reliable content. But
overall the big picture is that journalism is being de-prioritised in
favour of fluffier stuff.
Even Jeff Jarvis, the US pioneer of digital journalism who has always sought to work with the grain of the platforms, admits that this is disturbing:
“I’m
worried that news and media companies — convinced by Facebook (and in
some cases by me) to put their content on Facebook or to pivot to
video — will now see their fears about having the rug pulled out from
under them realized and they will shrink back from taking journalism to
the people where they are having their conversations because there is no
money to be made there.”*
The
Facebook changes are going to be particularly tough on news
organisations that invested heavily in the ‘pivot to video’. These are
often the ‘digital native’ news brands who don’t have the spread of
outlets for their content that ‘legacy’ news organisations enjoy. The
BBC has broadcast. The Financial Times has a newspaper. These
organisations have gone ‘digital first’ but like the Economist they have
a range of social media strategies. And many of them, like the New York
Times, have built a subscription base. Email newsletters provide an
increasingly effective by-pass for journalism to avoid the social media
honey-trap. It all makes them less dependent on ‘organic’ reach through
Facebook.
But
Facebook will remain a major destination for news organisations to
reach people. News media still needs to be part of that. As the
ever-optimistic Jarvis also points out,
if these changes mean that Facebook becomes a more civil place where
people are more engaged, then journalism designed to fit in with that
culture might thrive more:
“journalism
and news clearly do have a place on Facebook. Many people learn what’s
going on in the world in their conversations there and on the other
social platforms. So we need to look how to create conversational news.
The platforms need to help us make money that way. It’s good for
everybody, especially for citizens.”
News
organisations need to do more — not just because of Facebook but also
on other platforms. People are increasingly turning to closed networks
or channels such as Whatsapp. Again, it’s tough, but journalism needs to
find new ways to be on those. I’ve written huge amounts
over the last ten years urging news organisations to be more networked
and to take advantage of the extraordinary connective, communicative
power of platforms such as Facebook. There has been brilliant
innovations by newsrooms over that period to go online, to be social and
to design content to be discovered and shared through the new networks.
But this latest change shows how the media environment continues to
change in radical ways and so the journalism must also be reinvented.
Social media journalist Esra Dogramaci has written an excellent article
on some of the detailed tactics that newsrooms can use to connect their
content to users in the face of technological developments like
Facebook’s algorithmic change:
“if
you focus on building a relationship with your audience and developing
loyalty, it doesn’t matter what the algorithm does. Your audience will
seek you out, and return to you over and over again. That’s how you
‘beat’ Facebook.”
Journalism Must Change
The
journalism must itself change. For example, it is clear that emotion is
going to be an even bigger driver of attention on Facebook after these
changes. The best journalism will continue to be factual and objective
at its core — even when it is campaigning or personal. But as I have written before,
a new kind of subjectivity can not only reach the hearts and minds of
people on places like Facebook, but it can also build trust and
understanding.
This
latest change by Facebook is dramatic, but it is a response to what
people ‘like’. There is a massive appetite for news — and not just
because of Trump or Brexit. Demand for debate and information has never
been greater or more important in people’s everyday lives. But we have
to change the nature of journalism not just the distribution and
discovery methods.
The media landscape is shifting to match people’s real media lives in our digital age. Another less noticed announcement from Facebook
last week suggested they want to create an ecosystem for local
personalised ‘news’. Facebook will use machine learning to surface news
publisher content at a local level. It’s not clear how they will vet
those publishers but clearly this is another opportunity for newsrooms
to engage. Again, dependency on Facebook is problematic, to put it
mildly, but ignoring this development is to ignore reality. The old
model of a local newspaper for a local area doesn’t effectively match
how citizens want their local news anymore.
What Facebook Must Do
Facebook
has to pay attention to the needs of journalism and as it changes its
algorithm to reduce the amount of ‘public content’ it has to work harder
at prioritising quality news content. As the Guardian’s outstanding
digital executive Chris Moran points out, there’s no indication from
Facebook that they have factored this into the latest change:
Fighting
‘fake news’ is not just about blocking the bad stuff, it is ultimately
best achieved by supporting the good content. How you do that is not a
judgement Facebook can be expected or relied upon to do by itself. It
needs to be much more transparent and collaborative with the news
industry as it rolls out these changes in its products.
When
something like Facebook gets this important to society, like any other
public utility, it becomes in the public interest to make policy to
maximise social benefits. This is why governments around the world are
considering and even enacting legislation or regulation regarding the
platforms, like Facebook. Much of this is focused on specific issues
such as the spread of extremist or false and disruptive information.
An overview of the issues around voice technology and top line considerations for brand owners.
Summary
Voice
based technology is going to have a huge impact on many sectors, with
50% of all search forecast to be voice-based within just two years. The
rate of uptake is likely to vary based on age, geography and
literacy — but some markets and platforms already have high penetration,
while globally 10% of search is already voice based.
There
will be new winners and losers in this space, and incumbent brands will
need to look at the impact of losing control of the consumer
conversation during the purchase process, making it harder to stand out
against their competition.
However,
voice interfaces give an unprecedented opportunity for brands to
interact with consumers in an extremely powerful new way, and few brands
have taken advantage of this yet. Current widely-available
functionality is limited in scope and very utility-focused; there are
opportunities to develop innovative content and experiences as well as
whole new services.
The
brands that rise to the occasion are in a good position to increase
their market share. Additionally, there are many tools available
allowing easy experimentation with voice for minimal investment.
Our
recommendation is to start a low investment program of service design
and Tone of Voice experimentation as soon as possible — possibly tied in
to campaign activity — in order to prepare your brand to take advantage
of opportunities that this technology reveals.
Introduction
What do we mean by ‘Voice’?
In
the context of this article, we mean ‘talking out loud to automated
services’. This covers everything from interactive fiction to utilities,
available on bespoke hardware devices, within apps on phones and in the
cloud, either accessed via a branded product or one of the major
players’ virtual assistants.
A lot of the hype around voice revolves around the uptake of smart speakers (75% of US households are projected to own one by 2020),
and the ‘voice assistants’ that come with them. Several of these
assistants now allow direct third party integration, a bit like apps on a
smartphone.
In
addition, it’s important to note that these and other voice assistants
are available on other hardware — often phones and tablets, via apps and
deep OS integrations, but also bespoke hardware devices and even
websites.
In
many respects the technologies underlying voice and bots are the
same — but the ecosystems and impact are different enough to have made
voice very much its own area.
Is voice just hype?
No.
It’s true that there is a lot of hype about voice, and that it looks
similar to 3D printing and other ‘technologies that will change the way
we live’, but interacting with computers via voice interfaces is here to
stay.
Perhaps more interestingly, there are some reasons behind those statistics that might be telling.
It’s often said in technology circles that the majority of next billion people due to get online
for the first time will be poorly educated and likely illiterate, as
‘underdeveloped’ nations start to get internet access. For this
demographic video and voice will be paramount — and voice may be the
only two-way medium available to them.
Additionally,
the iPad effect revealed how even very young children could interact
with a touchscreen while struggling with a mouse; voice interaction is
even faster and more intuitive (once someone can talk) and will
undoubtedly be the primary interaction method for some functions within a
few years.
It’s
also worth considering the stakes involved, especially for Google and
Amazon, the biggest players in ad revenue and organic product discovery
respectively. Amazon’s aggressive move into voice will already be having
a noticeable effect on Google’s bottom line by moving search away from
the web and Google ads’ reach— which explains why the latter is working
so hard to make a success of its own Assistant.
To
their advantage Google can leverage their existing 2.5Bn Android
devices in the wild. With numbers that big and uptake gaining traction
you can understand the predicted total of 7.5Bn installed voice assistants in operation by 2021.
Concerns about privacy and security do slow adoption in some respects, which we explore later in this article.
A
common argument against voice is the social oddness or ‘embarrassment
factor’ of talking out loud to a device, especially in a public place
(and especially by older people — by which we mean anyone over 20
really). BBH’s view on this is that these norms are fast to change; for
example a decade ago it was unthinkable to put a phone on a dinner table
in most situations; these days it can be a sign of giving undivided
attention (depending on nuance), or it can even be acceptable to answer a
call or write a text during a meal in some circumstances.
Overview
Voice is quickly carving a space in the overall mix of technological touchpoints for products and services.
In many ways, this is not surprising; using our voices to communicate is three times faster, and significantly easier
than typing. It’s so natural that it takes only 30 minutes for users to
relax with this entirely new interface, despite it bringing a freight
of new social norms.
There
are also contexts in which voice simply beats non-voice input methods;
with wet or full hands (cooking, showering), with eyes being used for
something else (driving) or almost anything for those of us whose use of
hands or eyes may be limited.
While
voice is unlikely to completely replace text in the foreseeable future,
it will undoubtedly have a big impact in many technology-related
fields, notably including e-commerce and search.
A brief history of voice
Automated
voice-based interfaces have been around for decades now although their
most influential exposure has been on customer service phone lines. Most
of the systems involved have suffered from a variety of problems, from
poor voice recognition to complex ecosystems.
Five years ago industry leading voice recognition was only at around 75% accuracy;
recent advances in machine learning techniques, systems and hardware
have increased the rate of the best systems to around 95–97%.
Approaching
and crossing this cognitive threshold has been the single biggest
factor in the current boom. Humans recognise spoken words with around
95% accuracy, and use context to error correct. Any automated system
with a lower recognition accuracy feels frustrating to most users and
isn’t therefore commercially viable.
Related
developments in machine learning approaches to intent derivation
(explained later in this article) are also a huge contributing factor.
Commercial systems for this functionality crossed a similar threshold a
couple of years ago and were responsible for the boom in bots; voice is
really just bots without text.
Bots
themselves have also been around for decades, but the ability to
process natural language rather than simply recognising keywords has led
to dialogue-based interactions, which in turn powered the recent
explosion in platforms and services.
Assistants
Pre-eminent
in the current voice technology landscape is the rise of virtual
automated assistants. Although Siri (and other less well known
alternatives) have been available for years, the rise of Alexa and
Google Assistant in particular heralds a wider platform approach.
The
new assistants promote whole ecosystems and function across a range of
devices; Alexa can control your lights, tell you what your meetings are
for the day, and help you cook a recipe. These provide opportunities for
brands and new entrants alike to participate in the voice experience.
Effect on markets
A
new, widely used mechanism for online commerce is always going to be
hugely disruptive, and it’s currently too early to know in detail what
all the effects of voice will be for brands.
Three
of the biggest factors to take into account are firstly that many
interactions will take place entirely on platform, reducing or removing
the opportunity for search marketing. Secondly the fact that
dialogue-based interactions don’t support lists of items well means that
assistants will generally try to recommend a single item rather than
present options to the user, and lastly that the entire purchase process
will, in many cases, take place with no visual stimulus whatever.
All
of these factors are currently receiving a lot of attention but it’s
safe to say that the effect on (especially FMCG) brands is going to be
enormous, especially when combined with other factors like Amazon’s
current online dominance as both marketplace and own-brand provider.
Two strategies that are currently being discussed
as possible ways to approach these new challenges are either to market
to the platforms (as in, try to ensure that Amazon, Google etc.
recommend your product to users), and/or to try to drastically increase
brand recognition so that users ask for your product by name rather than
the product category. Examples would be the way the British use
‘Hoover’ interchangeably with ‘vacuum cleaner’ or Americans using
‘Xerox’ meaning ‘to photocopy’.
Role vs other touchpoints
Over
the next few years many brands will create a presence on voice
platforms. This could take any form, from services providing utilities
or reducing the burden on customer services, to communications and
campaign entertainment.
Due
to the conversational nature of voice interfaces, the lack of a
guaranteed visual aspect and the role of context in sensitive
communications, few or no brands will rely on voice alone; it won’t
replace social, TV, print and online but rather complement these
platforms.
It’s
also worth noting that a small but significant part of any brand’s
audience won’t be able to speak or hear; for them voice only interfaces
are not accessible (although platforms such as Google Assistant also
have visual interfaces).
Branding and voice
In
theory voice technology gives brands an unprecedented opportunity to
connect with consumers in a personal, even intimate way; of all the
potential brand touchpoints, none have the potential for deep personal
connection at scale that voice does.
At
the same time, the existing assistant platforms all pose serious
questions for brands looking to achieve an emotional connection to some
extent. Google Assistant provides the richest platform opportunity for
brands, but is still at one remove from ‘native’ functionality, while
Alexa imposes extra limitations on brands.
Having
said that, voice technology does represent an entirely new channel with
some compelling brand characteristics, and despite the drawbacks may
represent an important opportunity to increase brand recognition.
Human-like characteristics
It
is well established that people assign human characteristics to all
their interactions, but this phenomenon is especially powerful with
spoken conversations. People develop feelings for voice agents; over a third of regular users wish their assistant were human and 1 in 4 have fantasised about their assistant.
Voice-based
services, for the first time, allow brands to entirely construct the
characteristics of the entity that represents them. The process is both
similar to and more in depth than choosing a brand spokesperson; it’s
important to think about all the various aspects of the voice that
represents the brand or service.
Examples
of factors worth considering when designing a voice interface include
the gender, ethnicity and age of the (virtual) speaker, as well as their
accent. It may be possible to have multiple different voices, but that
raises the question of how to choose which to use — perhaps by service
offered or (if known) by customer origin or some other data points.
Another
interesting factor is the virtual persona’s relationship to both the
user and the brand; is the agent like a host? An advisor? Perhaps a
family member? Does it represent the brand itself? Or does it talk about
the brand in the third person? Does it say things like “I’ll just check
that for you”, implying access to the brand’s core services that’s
distinct from the agent itself?
There
are of course technical considerations to take into account; depending
on the service you create and the platform it lives on it may not be
possible to create a bespoke voice at all, or there may be limits on the
customisation possible. This is explored in more detail below.
In
some cases, it may even be possible to explore factors that are richer
still; such as the timbre of the voice and ‘soft’ aspects like the
warmth that the speech is delivered with.
Lastly,
it’s worth noting that voice bots have two way conversations with
individual users that are entirely brand mediated; there is no human in
the conversation who may be having a bad day or be feeling tired.
Tone of Voice in bot conversations
Tone
of Voice documents and editorial guides are generally written to
support broadcast media; even as they have become more detailed to
inform social media posting, guides often focus on crafted headline
messages.
Conversational interfaces push the bounds of those documents further than ever before, for a few reasons.
Firstly,
voice agents will typically play a role that is closer to the pure
brand world than either sales or support; entertainment and other
marketing activities make the role of an agent often closer to a social
media presence than a real human, but with a human-like conversational
touchpoint.
Secondly,
both bots and voice agents have two way conversations with customers.
In a sense this is no different than sales or customer service (human)
agents, but psychologically speaking those conversations are with a
human first and a brand representative second.
In
a conversation with a customer services representative, for example,
any perceptions the consumer has about the brand are to some extent
separate from the perceptions about the human they are interacting with.
Lastly,
it’s critical to note that users will feel empowered to test the
boundaries of an automated agent’s conversation more than they would a
human, and will naturally test and experiment.
Expect
users to ask searching questions about the brand’s competitors or the
latest less-than-ideal press coverage. If users are comfortable with the
agent, expect them to ask questions unrelated to your service, or even
to talk about their feelings and wishes. Even in the normal course of
events, voice interactions will yield some unusual and new situations
for brands. For example, this commenter on a New York Times article was interrupted mid sentence, causing a brief stir and a lot of amusement.
How
voice agents deal with the wide range of new input comes down not only
to the information the agent can respond to, but more importantly the
way in which it responds. To some extent this is the realm of UX
writing, but hugely important in this is the brand voice.
As
an example, if you ask Google Assitant what it thinks of Siri (many
users’ first question), it might reply “You know Siri too?! What a small
world — hope they’re doing well”.
Service design for voice
Whether
based in utility, entertainment, or something else, some core
considerations come into play when building a voice-based service. It’s
not uncommon for these factors to lead to entirely new services being
built for brands.
Obviously
it’s important to consider the impact that not having a screen will
have on the experience. As an example, lists of results are notoriously
bad over a voice interface; as an experiment read the first page of a
Google search results out loud. This means that experiences tend to be
more “guided” and rely less on the user to select an option — although
there are also lots of other implications.
With
that in mind, it’s also good to note that increasingly voice platform
users may have screens that both they and the assistant can access;
either built into the device (like with Echo Show) or via smartphone or
ecosystem-wide screens such as with the Google Assistant. While these
screens can’t be counted upon, they can be used to enrich experiences
where available.
Another
important factor is the conversational nature of the interface; this
has a huge impact on the detail of the service design but can also mean
selecting services with a high ratio of content to choices, or at least
where a linear journey through the decision matrix would make sense.
Interfaces of this sort are often hugely advantageous for complex
processes where screen-based interfaces tend to get cluttered and
confusing.
Finally,
as with social, context is massively important to the way users access a
voice service. If they are using a phone they may be in public or at
home, they may be rushed or relaxed, and all these affect the service.
If the user is accessing the service via a smart speaker they are likely
at home but there may be other people present; again affecting the
detail of the service.
In
general, services well suited to voice will often be limited in scope
and be able to reward users with very little interaction; more complex
existing services will often need AI tools to further simplify their
access before being suitable to voice.
The voice landscape
In
the last two to three years the landscape of voice technology has
shifted dramatically as underlying technologies have reached important
thresholds. From Google and Amazon to IBM and Samsung, many large
technology companies seem to have an offering in the voice area, but the
services each offers differ wildly.
Devices and Contexts
It’s
important to note that many devices do have capabilities beyond voice
alone. Smart speakers generally are only voice, but also have lights
that indicate to users when they are listening and responding, and so
help to direct the conversation.
Newer
Alexa devices like the Echo Show and Echo Spot are now shipping with
screens and cameras built in, while Google Assistant is most commonly
used on smartphones where a screen mirrors the conversation using text,
by default. On smartphones and some other devices users have the option
to have the entire dialogue via text instead of voice, which can make a
difference to the type of input they receive as well as the nuances
available in the output.
Screen
based conversational interfaces are developing rapidly to also include
interactive modules such as lists, slideshows, buttons and payment
interfaces. Soon voice controlled assistants will also be able to use
nearby connected TVs to supplement conversational interfaces, although
what’s appropriate to show here will differ from smartphone interfaces.
As
should be clear, as well as a wide range of available capabilities, the
other major factor affecting voice interactions is context; users may
be on an individual personal device or in a shared communal space like a
kitchen or office; this affects how they will be comfortable
interacting.
Platforms and ecosystems
Amazon Alexa
Perhaps
the most prominent UK/US based voice service is Amazon’s Alexa:
initially accessible via Echo devices but increasingly available in
hardware both from Amazon and third parties.
Amazon has a considerable first mover advantage in the market (72% smart speaker market share),
and it’s arguably the commercial success of the range of Echo devices
that has kick-started the recent surge in offerings from other
companies.
Alexa
is a consumer facing platform that allows brands to create ‘skills’
that consumers can install. End users configure Alexa via a companion
app; among other things this allows them to install third party ‘skills’
from an app store. An installed skill allows the end user to ask Alexa
specific extra questions that expose the skill’s service offering; e.g.
“Alexa, what’s my bank balance?”
There are now approximately 20,000 Alexa skills across all markets, up from 6,000 at the end of 2016. Although many have extremely low usage rates at present, Amazon has recently introduced funding models to continue to motivate third party developers to join its ecosystem.
With an estimated 32M Alexa-powered devices sold by the end of 2017
(of which around 20M in Q4) there’s no doubt that the platform has a
lot of reach, but Alexa’s skills model and Amazon’s overall marketplace
strategy combine to place brands very much in Amazon’s control.
Google Assistant
Google
launched the Home device, powered by the Google Assistant in May 2016,
over a year after Amazon launched the Echo. Google has been aggressively
marketing the Assistant (and Home hardware devices) both to consumers
and to partners and brands. Google already commands a market share (of smart speakers) of 15%, double that of the previous year; their market share of smartphone voice assistants is 46%, projected to rise to 60% by 2022.
Google’s
Assistant is also being updated with new features at an incredible
rate, and arguably has now taken the lead in terms of functionality
provided to users and third party developers.
Perhaps
most interestingly, Assistant takes an interesting and different
approach to brand integration compared to other offerings, with the
Actions on Google platform. Using this platform, brands are able to
develop not only the service offering but the entire conversational
interface, including the voice output of their service.
Users
don’t need to install third party apps but can simply ask to speak to
them; much the way someone might ask a switchboard or receptionist to
speak to a particular person. Once speaking to a particular app, users
can authenticate, allow notifications, switch devices and pay, all
through the Assistant’s conversation based voice interface.
By
integrating Assistant tightly with Android, the potential reach of the
platform is enormous; there are currently 2.5Bn Android devices in
operation. The software is also available to third party hardware
manufacturers, further increasing the potential of the ecosystem.
Microsoft Cortana
Microsoft’s Cortana is installed on every Windows 10 device and has an impressive 145M monthly active users (probably mostly via XBox), but is currently less heavily promoted and updated than the offerings from Google and Amazon.
Cortana
provides a similar ‘skill’ interface to Alexa, but has started
developing this relatively late and is playing catch-up both in terms of
core functionality and the number of available integrations.
Microsoft’s
huge overall user base and its dominance in both work-related software
and gaming ecosystems do give Cortana a powerful (and growing) presence
in the market, despite its share of dedicated smart speaker devices
being small.
Baidu
Baidu
(often called the ‘Chinese Google’) arguably started the recent trend
for voice interfaces with a combination of groundbreaking technology and
a huge installed user base with various cultural and socioeconomic
predispositions to favouring voice over text.
Baidu
recently released DuerOS, a platform for third party hardware
developers to build their own voice powered devices, and via the ‘Baidu
Brain’ offers a suite of AI platforms for various purposes (many
involving voice).
Most
consumers currently interact with Baidu’s voice technologies via their
Chinese language dedicated services (i.e. without any third party
integrations).
Siri, Bixby and Watson
Apple’s
Siri and Samsung’s Bixby are both voice assistants that currently only
work on a given device or perhaps in the manufacturer’s ecosystem;
neither could be called a platform as they don’t offer third parties
access to create services.
Both
have reasonable market share due to the number of phones they appear
on, but their gated offerings and lower accuracy voice recognition now
make them seem limited by comparison with other assistants.
IBM’s Watson is perhaps most usefully seen as a suite of tools that brands can use to create bespoke services.
Content and services
There
are a lot of considerations when designing services for voice based
conversational interfaces; these are touched on above but affect the
range of functionality that is available.
— Utility
The
vast majority of voice services currently available are utilities,
giving access to a simple piece of functionality already available via
other methods. These range from the more mundane (playing a specific
radio station or listening to news) to the more futuristic (adjusting
the lights or playing a specific film on the TV), via provider-specific
functions like ordering a pizza or a taxi.
Lots
of brands are beginning to offer services in this area, from home
automation or similar niche organisations like WeMo and Plex or Philips
Hue, to more widely used services like Uber and Dominos, but
interestingly also including big brands offering innovative services.
Both Mercedes and Hyundai, for example, allow users to start their cars
and prewarm them from various voice assistant platforms.
— Entertainment
Various
games, jokes and sound libraries are available on all the major
platforms from a variety of providers, often either the platform
provider themselves (i.e. Google or Amazon) or small companies or
individual developers.
The potential for entertainment pieces in this area is largely untapped; it is only just beginning to be explored.
Tools
Many
sets of tools exist for building voice services, as well as related
(usually AI based) functionality. By and large the cloud based services
on offer are free or cheap, and easy to use. Serious projects may
require bespoke solutions developed in house but that is unnecessary for
the majority of requirements.
All
these mean that prototyping and experimentation can be done quickly and
cheaply and production-ready applications can be costed on a usage
model, which is very cost effective at small scale.
— Speech Generation
Of
particular note to brands are the options around speech generation, as
these are literally the part of the brand that end users interact with.
If
the service being offered has a static, finite set out possible
responses to all user input, it is possible to use recorded speech. This
approach can be extended in some cases with a
record-and-stitch-together approach such as used by TfL.
For
services with a wide range of outputs, generated voices are the only
practical way to go, but even here there are multiple options. There are
multiple free, more-or-less “computer”-sounding voices easily
available, but we would recommend exploring approaches using voice
actors to create satnav-like TTS system.
The
rapidly advancing field of Machine Learning powered generated speech
that can sound very real and even like specific people is worth keeping
an eye on; this is not yet generally available but Google is already using Wavenet for Assistant in the US while Adobe was working on a similar project.
The technology behind voice
What people refer to as voice is really a set of different technologies all working together.
Notably, Speech To Text
is the ‘voice recognition’ component that processes some audio and
outputs written text. This field has improved in leaps and bounds in
recent years, to the point where some systems are now better at this
than humans, across a range of conditions.
In June, Google’s system was reported to have 95% accuracy
(the same as humans, and an improvement of 20% over 4 years), while
Baidu is usually rated as having the most accurate system of all with
over 97%.
The core of each specific service lies in Intent Derivation,
the set of technologies based on working out what a piece of text
implies the underlying user intent is — this matches user requests with
responses the service is able to provide.
The
recent rise in the number (and hype) of bots and bot platforms is
related to this technology, and as almost all voice systems are really
just bots with voice recognition added in, this technology is crucial.
There are many platforms that provide this functionality (notably IBM Watson, and the free DialogFlow, among many others).
The other important set of voice-related technologies revolve around Speech Generation.
There are many ways to achieve this and the options are very closely
related to the functionality of the specific voice service.
The
tools and options relating to this are explored earlier in this
article, but they range widely in cost and quality, based on the scope
of the service and the type of output that can be given to users.
Considerations
Creating a voice-first service involves additional considerations as compared to other digital services.
First
and foremost, user privacy is getting increased attention as audio
recordings of users are sent to the platform and/or brand and often
stored there. Depending on the manner in which the service is available
to users this may be an issue just for the platform involved, or may be
something the brand needs to address directly.
Recently the C4 show ‘Celebrity Hunted’ caused a bit of a backlash against Alexa
as users saw first hand the power of the stored recordings being
available in the future. There are also worries about the ‘always on’
potential of the recording, despite major platforms repeatedly trying to
assure users that only phrases starting with the keyword get recorded
and sent to the cloud.
As
with most things however, a reasonable value exchange is the safest way
to proceed. Essentially, ensure that the offering is useful or
entertaining.
Another
consideration, as touched upon earlier in this article, is that the
right service for a voice-first interface may not be something your
brand already offers — or at the least that the service may need
adaptation to be completely right for the format. We’ve found during
workshops that the most interesting use cases for branded voice services
often require branching out into whole new areas.
Perhaps
most interestingly, this area allows for a whole new interesting set of
data to be collected about users of the service — actual audio
recordings aside, novel services being used in new contexts (at home
without a device in hand, multiuser, etc) should lead to interesting new
insights.
Recommendations for brands
We
believe that long term, many brands will benefit from having some or
all of their core digital services available over voice interfaces, and
that the recent proliferation of the technology has created
opportunities in the short and medium terms as well.
A good starting point is to start to include voice platforms in the mix for any long term planning involving digital services.
Ideally
brands should start to work on an overall voice (or agent, including
bots) strategy for the long term. This would encompass which services
might best be offered in these different media, and how they may
interact with customer services, CRM, social and advertising functions
as well as a roadmap to measure progress against.
In
the short term, we believe brands ought to experiment using
off-the-shelf tools to rapidly prototype and even to create short-lived
productions, perhaps related to campaigns.
The
key area to focus on for these experiments should be how the overall
brand style, tone of voice, and customer service scripts convert into a
voice persona, and how users respond to variations in this persona.
This
experimentation can be combined with lightweight voice-first service
design in service of campaigns, but used to build an overall set of
guides and learnings that can be used for future core brand services.
Hardik Gandhi is Master of Computer science,blogger,developer,SEO provider,Motivator and writes a Gujarati and Programming books and Advicer of career and all type of guidance.