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Saturday, January 20, 2018

Getting started is more important than being right


Starting design without the starting line

https://dribbble.com/Martin_Kundby
A really great lesson I have learnt is to adopt and adapt the ‘design process’ that we have been drummed with to everyday design and problem-solving. Not only as a student but as an Intern we are constantly reminded of design thinking and other processes that should be used. But are we ever reminded of when and how they are the most appropriate tool?
There’s a small dark area that no one really teaches you and it’s what to do when there is no user research before the project starts. The user-centred design approach is designing for real people and users, identifying a problem. But what if you are tasked with a problem when you have no real knowledge of those people or specific users? Sure, you could go and do research but why use all of that time when your solution could not have any value to the end user?
There are no rules on where and how to start, different projects require different needs and we should be taught to learn and adapt to these needs
I believe it’s because of the way in which we are taught these processes that we come to believe they are linear. Design is romanticised to be this all-knowing, ‘the user is everything’ golden process but in reality, these concepts and methods are flexible and should be used as tools to solve our problems, and not as linear processes. What needs to be emphasized more in the teaching of these approaches is that there are no rules on where and how to start. Different projects require different needs and we should be taught to learn and adapt to these needs.

Getting started with no starting line…

One method I have learnt to use when starting a project with no prior user research is by approaching it as a Sprint and adapting the tools in the method to the project needs.
When I say no user research, this does not mean I haven’t taken some time to become familiar with the project or the people I would be designing for. I mean I haven’t tested, interviewed or really got close to real users. I used Youtube…
Anyway, by becoming familiar with the topic and it’s users on the surface level you are able to start exploring the problem and thinking up certain hunches.
Once you have an initial understanding of the problem and potential users, I jump straight into storyboarding. These storyboards are assumed situations for different scenarios the user may encounter. I make sure to do two storyboards for each use case — One extreme (novice) to the other extreme (expert). I find this starts to highlight some potential problems as we start to visualise how user needs are arising.
From these needs, you can start to build more tangible questions in the form of How Might We’s to cluster and form a bigger problem statement to start a project with
This may seem like a pragmatic approach to starting a project but I believe it helps build concepts quicker to test with users and validate if the idea or solution is worth spending more time and money on to do user research. Just a really nice way to get yourself started when you feel overwhelmed that there has been no user research!

I used this approach in a recent project to build prototypes and validate an idea early at Bosch. Fail fast, learn faster you know?

I want to learn, design and write stuff. I’m currently an intern in the user experience team at Bosch Power Tools and an Industrial Design student at Loughborough University. Feel free to get in touch.


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