
The Things Junior UX Designers Should Do More Of (Not Just Design)

As
 a designer starting out in the beginning of your career, you may not 
know what to expect during your first job. You could be given lots of 
work and because you are the new designer on team, you do things without
 question. You might think you are expected to know everything because 
nobody said you should seek out the things you need to help you.
Having
 worked in the design industry almost every summer in college, I’ve 
learned a thing or two about how a new designer, such as myself, can 
navigate through challenges and learn in environments based on implied 
messages of what we should or shouldn’t do. Knowing the basic tools and 
techniques of good design is essential, but it’s the small details 
surrounding how we work which can help us progress and open doors. Here 
are a few tips that growing designers should take into consideration 
during their first year on the job to accelerate career growth.
Asking for Help Doesn't Make You Stupid

It’s
 okay to ask for help, but the issue that some designers may allude to 
when they say asking for help is a big no-no is the phrasing. Instead of
 directly asking for help, ask for feedback and advice.
 If you need help with doing research, join a research session. If you 
need help with moving forward in a project, ask designers to join you in
 prioritizing ideas. This will provide you with direction. Instead of 
receiving a hard-cut answer, you receive validation and perspective, 
things that will help you develop your own point of view. Designers don’t receive answers, they problem solve to get there.
Saying “No” is better than saying “Yes” all the time*

Note
 the asterisk. You are in control of what you want to do. You can decide
 when you reply to that e-mail or if you want to go that meeting. We are
 often given so many things to do that we can’t do all of them, yet we 
think we have to. Many designers, especially in the beginning of their 
career, do everything they are told to do, and this distracts them from 
the work they need to do the most. Decide on what is most important to 
help get your work done and prioritize.
Don’t say yes for the things that get in the way of producing quality work.
Delegating
 tasks and prioritizing is hard, but if you can do that, you will get so
 much done (and more). It’s okay to say no for valid reasons because it 
tells people that you know what’s important.
Speak up

During
 a critique, we are excepted to provide feedback for our peers, but not 
everyone does it because they might be self concious of their thoughts, 
or they don’t make the effort to help. Don’t be selfish with ideas. 
Ideas are meant to be expressed and help our fellow designers design for
 the people. Feedback is a gift. Feedback is what results in more iterations and better experiences.
Take Breaks

I
 used to work hard constantly, whether it was at home, with friends and 
family…You name it. But then I realized, without fault, I will be 
working for the rest of my life and work isn’t ever really “done”. I was
 taking the time to work on something fleeting, when I could have been 
spending time with the people I loved and the things I loved to do 
outside of work. Also, too much work can increase stress which can 
increase burnout. It makes sense to do as much work as you can to get to
 a certain job or rank, but that takes time. Just do what you can and 
relax when you feel overworked or exausted. In the end, health is more important than work because without health, we can’t work.
Be Present

As
 tempting as it is to work from home, especially for people who have the
 privilege of doing so all the time, it is crucial to be present. Even 
if the quality of work has not been affected, as designers, 
collaboration is such an important aspect of the way we do things. Being
 present in the office can make all the difference, especially when 
working with the people on your team. It’s not a team if everyone isn’t present.
If you have any questions about design, message me on LinkedIn and I’ll write about it!
Links to some other cool reads:
- I interviewed at Facebook as a new grad. Here is what I learned about design
 - Standing Up as a Design Leader
 - Journey Mapping is the Key to Gaining Empathy
 - Prepping for Design Interviews (My Microsoft Onsite Experience)
 - UX is Grounded in Rationale, not Design
 - The Types of Design Research every Designer should know NOW
 - When did Design become so Easy?
 



