Sony's virtual reality headset already stacks up nicely against the Oculus Rift, but the company could also have a secret weapon. Last year,
Sony revealed it was working on technology to let you control games
with your eyes — technology that we just tried here at the 2014 Game
Developers Conference. The same Sony team behind the Project Morpheus VR
headset, the PlayStation Move, and the PlayStation Camera are also
showing off a modified version of Infamous: Second Son where your eyes control where your character is looking.
With a special camera and
software from SensoMotoric Instruments, setup is a breeze — you simply
look at two different points on the screen — and then whenever you look
at anything in the game, the camera rotates to center it in your view.
We actually found it quicker and more accurate to aim at things than
with the analog stick itself, no mean feat, and we were quickly wreaking
havoc by throwing fireballs with pinpoint precision at traffic signs,
trash cans, and the occasional enemy.
There are plenty of caveats, of
course, like how difficult it is to keep the camera still and take in a
scene, and how long it takes to quickly turn 180 degrees, but Sony's
demo let us use a DualShock controller and eye-tracking simultaneously.
There's also the matter of size and cost, as the depth camera used here
is Kinect-sized and designed for professional use.
However, Sony's Eric Larsen
says that the company believes it could actually miniaturize the
components and bring down the price enough that eye-tracking could fit
in a virtual reality headset like the Morpheus, which could create some
exciting possibilities. In addition to controlling a character,
eye-tracking inside a VR headset could theoretically be used to further
enhance the player's sense of presence by faking depth of field,
allowing your eyes to "focus" on virtual objects similarly to the way
they focus in the real world. It also could allow game developers to
explore mechanics where the player needs to avoid looking at certain
things, like the bombs in the eye-tracking game of Fruit Ninja we played two years ago.
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