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Showing posts with label ARK Walle. Show all posts
Showing posts with label ARK Walle. Show all posts

Monday, January 8, 2018

UI/UX Case Study: Mobile Self-Checkout App Design Concept


Fashion Retail and E-Commerce App Redesign

The UI/UX case study documents the processes involved in a redesign of a fashion retail and e-commerce app. The app includes a product scan feature for customers to perform a self-checkout at a physical store. This design sprint took 11-days to complete and is submitted to the UXDI course at General Assembly, Singapore.

Project Brief

Work in a team to identify problems and/or opportunities with an existing mobile application and utilise your knowledge to design a solution.
For this project, my team selected the Uniqlo, Singapore app to redesign. For this documentation, the brand name will not be mentioned again below. The ideas below apply to most fashion retailers with an e-commerce presence.

Overview

The 11-days group project (3 members) includes the following processes and methodologies:
#1 Discover
  • Background research
  • Contextual inquiry
  • User Interviews
  • Online surveys
  • Competitive analysis
  • Heuristic evaluation
#2 Define
  • Affinity mapping
  • User personas
  • Customer journey mapping
  • Feature prioritisation
  • Design studio
#3 Design
  • Wireframe
  • InVision prototype
  • Visual mock-up
#4 Testing
  • Usability testing
  • System Usability Scale study
#5 Deliver
  • Interactive prototype
  • Visual mock-up
  • Research report
  • Presentation

The Context — Competitive Retail Scene & Mobile Payment in Singapore

News clippings from The Straits Times and Channel NewsAsia
It is increasingly difficult for retail businesses to remain competitive in Singapore. This is due to the high rental fees to maintain a physical store and the difficulty in hiring lower-skilled sales assistants.
In addition, consumers are increasingly shopping online on platforms such as Taobao, ASOS, ZALORA for their fashion fix.
In the recent Singapore National Day Rally Speech (Aug 17), the prime minister pushes for consumers and retailers to adopt mobile payments. This will be done through initiatives such as ‘PayNow’ and a common national QR code.
Based on this setting, my team picked a retail outlet with a physical and online (mobile app) presence as our project.

Heuristic Evaluation

Screen grab from heuristic evaluation report–Consistency and Standards
First, we started by analysing the existing app to identify key problems and issues. This was compared to online reviews on Google Play and the App Store.
App reviews on Google Play and Apple App Store
The main issues discovered was the app is a hybrid app, i.e. it is pulling information from a web page. This creates potential issues:
  1. Slow loading as most of the information is downloaded only when needed.
  2. The experience is not catered to mobile. Fonts, buttons, and images appear too small on the mobile phone.
  3. Navigation is inconsistent throughout the app.

Competitive Analysis

Competitive Analysis–Comparing features on the Home screen
Next, we compared the app to the competitors’ apps. The competitors are determined by these 4 points:
  1. Fashion retailers with a physical store in Singapore;
  2. Has an e-commerce mobile app;
  3. Similar price range and demographics;
  4. Fast-fashion retailer.

Key findings identified were:

  1. Most shoppers do not know of or use the apps;
  2. No in-store signages were found to encourage its usage;
  3. Competitors have a barcode scanner to provide additional product information. This feature integrates the in-store and mobile experience;
  4. Competitors have a significantly better app presentation as it feels less cluttered;
  5. App approaches may be different — one is more editorial, while the other is focused on e-commerce.

The Big Questions — How Might We…

At the start of the project, we had three main questions in mind.
How might we…
  1. adapt the physical store experience into a mobile experience?
  2. use a mobile app to further enhance the physical store experience?
  3. adopt mobile payment or a mobile self-checkout at a physical store?

Defining the In-store Experience

First, we define the unique experience at the physical store to adapt it to the mobile app.
  • Greeted with ‘Welcome to (the store)’ every time you enter the shop;
  • Same familiar shop layout at every outlet;
  • Wide open aisle, bright lights, neatly stacked shelves;
  • Sales and promotions throughout the year for different products each week;
  • Easy to find the right sizes without help from a sales assistant;
  • Strong visual branding from clothes tag to signages.

Contextual Inquiry/Field Study

Contextual inquiry at the physical store
We conducted a field study at an outlet by speaking to customers and shop assistants. Also, we showed the product scan feature found on our competitor’s mobile app.

What we noticed and found out:

  1. Shoppers do not know of the app even though they frequently shop at the store.
  2. The current app is for e-commerce only.
  3. Shoppers will consider shopping online after knowing of the app.
  4. Shoppers are wowed by the product scan feature as the technology is fascinating. The same technology is already available at a kiosk at the flagship store (in the city). Other smaller outlets (in the neighbourhoods) did not have this kiosk, probably due to space constraints.
  5. The same product might be cheaper in the app as there are mobile exclusive discounts. This, although they may incur additional delivery fees ($6 for spendings < $30).
  6. Various products are available only at the flagship store or on the mobile app.
  7. Long queues were observed at the store during peak hours.

User Interviews

Sample interview questions grouped by topics
We interviewed 7 users to find out what they think of the current app. The questions we asked were centred on various touch points common to fashion e-commerce apps. For example, we asked questions related to:
  1. browsing for clothes,
  2. making a purchase,
  3. waiting for the delivery,
  4. receiving the items,
  5. and making returns.

Key findings from the interviews:

  1. The app is easy to browse, hence there are no major issues with the navigation. The only issue is with ‘dresses’ being classified under ‘tops’.
  2. Frustration comes from the lack of filtering and a complicated check-out process.
  3. The app lacks clarity in the delivery options and fees.
  4. The app presentation is messy.

Affinity Mapping

Existing App User
Shopper–Potential App User
After conducting user interviews and contextual inquiry, the next step we did was to organise the insights into groups in an Affinity Map. With this map, we could identify common habits, problems, and pain points. The map also helped us to identify 2 key personas (elaborated below) where the same coloured post-its are usually grouped together. Eg. Red and pale blue posts-its are existing users.

User Personas and Customer Journey Map

Based on the patterns identified in the affinity map, we came out with 2 personas — an existing user of the app, and a current shopper who is a potential user of the app. These personas describe a typical user/potential user, their habits, problems, pain points, and other details about him/her.
Persona 1 — Existing user of the app
User Persona–Existing user of the app
Customer Journey Map–Shopping on the App
Katie prefers to shop online and is an existing user of the app. She wants quick access to all the discounts and finds it difficult to find the size and availability of the items she wants. While she is familiar and comfortable using the app, she hopes the user experience can be improved.
Persona 2 — Existing shopper and potential user of the app
User Persona–Shopper at physical store/Potential user of app
Customer Journey Map–Shopping at a physical store
Natalie shops at the physical store and is not aware of the existing app. While she enjoys shopping at the store, there are often long queues at the payment counter. She may be a potential user of the app since she uses other e-commerce apps to shop for clothes.

Potential project approaches:

  1. The redesign should not affect current users of the app. Navigation should be kept similar to the existing app and website.
  2. New features can be added to the app for current shoppers to use it in-store.
  3. Users should be able to access ‘Promotions’ quickly since it is a major feature of the brand.
  4. Increase awareness of the app through in-store posters and other marketing efforts.

Feature Prioritisation Matrix

Feature Prioritisation Matrix–User Needs vs Business Needs
57% of users surveyed rated a 4 or more, that is important to have a self-checkout counter in-store
Through a design studio process, we came up with various new features we intend to include in the new app. To come out with a Minimal Viable Product (MVP, or Minimal Lovable Product, MLP) we conducted an online survey to find out what users want on the app. We looked at the features from the business perspective and organised them according to our user and business needs. Features at the top right corner (the box in red) are the ones that should be included in the new version of the app.

Storyboards

The new features are illustrated in storyboards, detailing the environment, scenario, and context where the app may be used.
Storyboard by Parul–Receiving a push-notification when user is near the store
Storyboard by Parul–Using the barcode scan and self-checkout function

Mid-Fi Prototype & First Usability Test

Mid-Fidelity Prototype by Parul
Since my team comprises two visual designers (myself included), we skipped to a mid-fidelity prototype after doing quick sketches. Visuals of the clothing may be important in helping users visualise the actual app.
The version was used for testing with actual customers on our second trip to the store. The purpose of the test is to determine if customers are receptive to the new scanning and self-checkout feature.
Key findings from the usability test:
  1. Customers are able to identify the scan feature and its uses.
  2. Most customers are able to expect what will appear after scanning the product.
  3. However, they questioned the need to know more product information when they have the physical item on hand.
  4. Customers will use the self-checkout ‘only when there is a queue’. This is to be expected since most Singaporeans are more comfortable making payment by cash at a counter.
  5. However, most highlighted there they are slowly accepting mobile payments and self-checkout systems as part of the future retail experience.
  6. The wishlist feature was removed subsequently as users do not require the function.

Hi-Fi Prototype

From the usability test, we iterated a high fidelity prototype. The branding was also enhanced in the design by using the right fonts and colours. The interactive prototype can be viewed on InVision.

Feature Demonstration

Scan Feature

We created a video to show the new scan feature on the app since it was impossible to prototype the actual feature.
App Scan Feature Prototype Demo

Delivery Target Bar

Another feature on the app is an animated target bar for free delivery. This will encourage users to spend more to meet the target while providing greater clarity to the users.
Animated delivery target bar

Geo-Fencing Push Notification

Users will receive a mobile coupon through push notification when their GPS indicates that they are near a store outlet. This will encourage them to use the app for self-checkout.
Receiving a mobile voucher through push notification when user is near an outlet

Usability Testing

Tasks assigned for usability tests
Participants were given 4 tasks to complete. Task 1 was conducted on both the existing app and the new app. The clicks for 3 of the tasks were illustrated below.
Where did the users click?
Time taken by user to find a dress on the current and new app
To collect quantitative data, we timed users on how fast they took to complete the task on the existing app and new app. The new design allows the user to complete the task more efficiently.
Quantitative Data from System Usability Scale(SUS)
In addition, we conducted a post-test survey to collect feedback from the participants on their views of the new app. This was done with the System Usability Scale(SUS) test. The results were tabulated and calculated based on the method specified by the standardised test.

Results from system usability scale test:

  • Users rated 69/100 (marginal) on their opinion of the new app.
  • Although this is below the acceptable score (>70), it was not a bad score.
  • The marginal score was due to the difficulty in performing task 4 (i.e. performing a self-checkout).
  • Designing a self-checkout is a challenging task due to the lack of existing models to follow. Users need time to learn and accept self-checkout methods.

Design Iteration — Improving the User Flow

After the usability test, we discovered that users were confused by the product detail page after scanning the barcode. They assumed that the item was already added to the cart after the scan.

Scanning Products

Revising the user flow to provide more feedback
Providing feedback to guide users in completing their task
We made the process more informative for users by providing feedback on what is happening. First, we prompt users if they want to add the item to the bag after scanning the barcode. Next, we gave them the option to continue scanning or proceed to the shopping bag. This provides more clarity to the user as they are provided with options to proceed to the next step.

Self-Checkout

Revising the self-checkout user flow to provide more instructions
This is a case where a simpler user flow, may actually cause greater confusion to the user. With more steps inserted, users are more confident in performing tasks.
Providing instructions on what to do after self-checkout payment
The revised self-checkout user flow may seem a lot more complicated, but provides greater clarity to users. This is because instructions are given to them to proceed to the Express Packing Counter to get their items packed, and the security tags removed. Without these instructions, users were unsure what to do after making a payment.

Promoting the App Usage

Through our app redesign, we created opportunities where users can use the app within the physical store. Hence, to encourage the usage, this should be accompanied by various promotional materials around the stores.
Clothes Tag and InStore Posters
For example, the clothes tag can include a line to inform users that they can scan and perform a self-checkout with the app. This can also be included in the signages found throughout the store.
Express Packing Counter for self-checkout users
As users have to get their items packed and security sensors removed, we propose setting up an Express Packing Counter lanes that will be quicker in serving these customers. This will help to bring about a greater awareness of the app.

Future Steps

In the short term:
  1. We propose to include features that will help users to find what they need. For example, we can include an image search feature so that users can find a similar style.
  2. Personalised feed for signed in users based on gender and body size to suggest the right style and promotions.
In the long term:
  1. Align the current website with the new app after collecting user feedback for the new app.
  2. Rearrange products in the navigation based on knowledge of future product inventory.

Points to Note

The design of the app in the InVision prototype does not follow the guidelines listed in the iOS Human Interface Guidelines. This was due to my unfamiliarity with iPhone app design. After studying the guide, I redesigned the app to match the style specified for iPhone 7.
The main difference is in the system font choice (SF Pro Display) and in the navigation labels. This is to ensure consistency throughout the iPhone.
Revising the navigation to match Apple iOS Human Interface Guidelines

Special thanks to:

Team mates, Parul Shukla & Cheryl Lee,
Instructor, Nie Zhen Zhi,
and Teaching Assistant, Wilson Chew

Thursday, January 4, 2018

Top 3 Mobile Technology Trend, You Can’t Miss In 2018.


Before I kick-start this article, please allow me to wish
“ A Very Very Very… Happy New Year 2018” To all you lovely readers and my well wishers.
It has been an amazing journey so far being a part of this mobile app revolution since 2006, I feel blessed to see both pre & post smartphone evolution era and having experienced the change myself being the developer, leader and now a father of my own mobility startup. So thought to analyze the trend setters which kind of will rule this new year.
So here is my Top three technology trends you all should look out for in your endeavors in this new year 2018, which as always, will offer you loads of new opportunities to rock this world. Being a part of this mobile app ecosystem I feel immense pride while writing this piece of article for all you visionaries and future mobile apprenuer.

1. Augmented Reality/ Virtual Reality:

Wiki Defines AR as :

Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are “augmented” by computer-generated or extracted real-world sensory input such as sound, video, graphics, haptics or GPS data.

As per Wiki VR is :

Virtual reality (VR) is a computer technology that uses virtual reality headsets or multi-projected environments, sometimes in combination with physical environments or props, to generate realistic images, sounds and other sensations that simulate a user’s physical presence in a virtual or imaginary environment.
Mobile AR could become the primary driver of a $108 billion VR/AR market by 2021 (underperform $94 billion, outperform $122 billion) with AR taking the lion’s share of $83 billion and VR $25 billion.
In 2017 a lot has happened in this AR where Google & Apple invested heavily to harness the true potential of it. Apple has launched ARKit & Google has come up with ARCore, for developer to innovate and create some meaningful mobile solutions for the smartphone users.
source
As AR helps in adding a digital layer over virtual information to give a more realistic and unambiguous outlook. AR intertwined apps will gradually empower retail, life science, manufacturing, and many other domains through a wide range AR apps being developed to cater these sectors.

I Feel :

AR will take a huge leap forward to further revolutionize the ever progressing gaming industry and will stretch beyond it to empower the digital marketing world where gamification will be employed to attract & acquire new consumer for brands . All marketers need to adopt this tool to target their customers beyond conventional physical marketing. With most of the marketers seeing augmented reality as a way to provide a compelling user experience, we will soon be seeing a plethora of creative AR apps alluring consumers to buy their customized offerings
Virtual Reality technologies will be more focused on the game and events sphere as it is already doing so in 2017 and will go beyond to add more evolved app usage experience to offer an elevated dose of entertainment for the gaming user.

I find:

With iPhone X, Apple is trying to change the face of AR by making it a common use case for masses. Also A whole bunch of top tech players think this technology which is also called a mixed reality or immersive environments — is all set to create a truly digital-physical blended environment for the people who are majorly consuming digital world through their mobile power house

Some of The Popular AR/VR Companies(As reported by Fast Company):

  1. Google: is using VR to analyse your your living room
  2. Snapchat: Helping their app suer to control of their own augmented reality
  3. FACEBOOK: For gathering IRL friends in VR
  4. NVIDIA: For providing the power to process VR
& Many More …..
source: statista

2. Internet Of Things: A Connected World Of H/w & Software:

source
With Gartner predicting 26 bn connected devices by 2020 which ranges from LEDs, Toys, Sports equipment, medical equipment, to controllable power sockets.We will be privileged to witness the world where everything will connected with these small devices thereby bringing information right where you are standing. Also these information will be tapped right were it is being generated to empower the data centre using Edge Computing tech.
The smart objects will be interacting with our smartphone/tablets which will eventually function like our TV remort displaying and analyzing data, interfacing with social networks to monitor “things” that can tweet or post, paying for subscription services, ordering replacement consumables and updating object firmware.

Big Tech Gaints Are Already Bullish On IoT Connected World:

  • Microsoft is powering their popular IIS(Intelligent Systems Service) by integrating IoT capabilities to their enterprise service offerings.
  • Some of the known communication technology powering IoT concept is RFID, WIFI, EnOcean, RiotOS etc….
  • Google is working on two of its ambitious project called Nest & Brillo which is circled around usage of IoT to fuel your home automation needs. Brillo is an IoT OS which enables Wi-Fi, Bluetooth Low Energy, and other Android stuffs.
Established companies such as Microsoft, with its Intelligent Systems Service, and enterprise software vendors likes SAP, with its Internet of Things Solutions, are also adding Internet of Things capabilities to their offerings.
  • Amazon launched ‘Amazon Echo’ a amazing tech which works on your voice command to answer your queries, play songs and control smart devices within certain range.

I Feel:

IoT & IoT Based Apps:

Is here to stay and will be playing a very crucial rule in helping you navigate this world with more ease & comfort, making your commuting safe, your communication smart, your shopping productive, your learning more engaging and much more.. to make your living effective and efficient. In fact, IoT is slowly becoming part of every aspect of our lives. Not only will IoT apps augment our comfort, but they will also extend us more control to simplify routine work life and personal tasks.

Internet Of Things Evolution:

Most of IoT powered devices are already relying on mobile devices to syndicate data, especially in case of consumer IoT. With the surge in overall uses of Internet of Things , I feel more mobile apps will be developed for management of these smart devices.

3. Blockchain: Powering the World Of Cryptos:

As Per Investopedia:
A blockchain is a digitized, decentralized, public ledger of all cryptocurrency transactions. Constantly growing as ‘completed’ blocks (the most recent transactions) are recorded and added to it in chronological order, it allows market participants to keep track of digital currency transactions without central recordkeeping. Each node (a computer connected to the network) gets a copy of the blockchain, which is downloaded automatically.
To know more about blockchain, please refer
  1. Blockchain Technology Part 1 : What and Why ?
  2. Smart Contract A Blockchain Innovation for Non-Techies
As per recent study by IBM
9 in 10 government firms are planning to invest in blockchain for financial transaction management, asset management, contract management and regulatory compliance purposes.
Another research by Infosys says:
One-third of banks are expected to adopt commercial blockchain in 2018.
So it is quite clear that secured transactions based mobility solution will rule the fin-tech & other industry where security lies at the core. App developers will have a crucial role to play where they will be expected to develop more innovative app solutions to cater the need for secure & connected world. Your mobile phones are generating lots of confidential informations which needs to be secured from the third party breaches. So techies gear up and pull up your socks as, I feel Blockchain-based security mechanism are expected to be developed on mobile apps in the coming years and will needed in all kinds of industries ranging from fin-tech, eCommerce, Insurance tech etc….
Blockchain powered cryptos like bitcoin, ripple, Ethereum is already a rage in the technology & investment world. It has fascinated the imagination of many tech innovators leading them to adopt blockchain tech to develop wallets & currencies and most of them are being developed on mobile devices & computer systems, thereby offerings lots of opportunities for techies to adopt it as futuristic career options.
Using the blockchain tech entrepreneurs will be developing a solutions mostly over mobile to validate transactions securely, manage contracts smartly, store digital currencies(like bitcoins ,XRP etc), manage voting, secure hassle free shopping, powering banking transactions and many more innovative solutions which will be targeted towards making consumers life more resourceful and productive eventually.

Blockchain Use Case By R3:

There are many more trends which will be disrupting the mobility world like
  • Artificial Intelligence : Where Machine learning , Deep Learning all will play a crucial role in fueling intelligence to the machines to help them make smart decisions without human interventions. Mobile chatbots is one of the prime example of one such use case of AI. Apps like Siri, Google Now are already harnessing AI technology and will be inspiring many more voice based and Images based AI innovations to be made by mobile appreneurs. Mobile data will be tapped giving it more intelligent forms by app developers to make our life smarter with time.
  • Mobile computing/Cloud computing :Based mobility solutions will be in high demand specially for big enterprises where business decisions are made based on intelligent data analytics . All these will be stored over the cloud and mobile will play a major role in harnessing the power of those data to serve consumer in real time.
Some of My Other Relevant Tech Article Which Can be Useful:
  1. All About Edge Computing- How It Is Changing The Present Past & Future Of IoT?
  2. Top 3 Technology Trends For 2018, Which Will Be A Game Changer !
  3. All You Wanted To Know About BitCoin?
  4. NLP Fundamentals: Where Humans Team Up With Machines To Help It Speak
Summary:
Having seen the world of mobility, changing from feature phone to a smartphone era I feel amazed how it has transformed the life of humans. Now we can communicate in split seconds, transact in no time, buy what we need with one touch, get entertained when & where we want, shower our love to our closed ones without being physically present and do many more things which one can imagine just over this tiny powerful device.
So as a developer and as a tech visionary you have, the greater responsibility to make sure that you are creating tools which complements user needs and impacts them deeply. It’s your duty to entertain them, educate them, and to make them feel safe & secure on the go.
Ending by, extending my sincere gratitude to all you awesome readers for showering all your love & constantly inspiring me to write more & learn more eventually.


Wednesday, January 3, 2018

Mobile ARK Wallet — A Wallet for Everyone


We are happy to announce another huge achievement, with the release of the much awaited ARK Mobile Wallet. That’s right, you can now vote for a delegate, send ARK, or just check your balance straight from the palm of your hand. No sync needed, just open the app and conduct your business.
ARK’s mobile wallet is a hybrid application (using the same codebase for Android and iOS which helps with coordinated development). Created using Ionic framework and ARK’s TypeScript API to interact with the ARK network via your mobile phone, anytime, anywhere (as long as you have an internet connection).
The ARK wallet is still in a Beta version so you might encounter some quirks and bugs while checking it out. Give it a spin and please provide us feedback so we can improve our wallet in upcoming releases.
ARK Android Mobile Wallet:
Or go to Google Play store from your mobile wallet and in search field input ‘Mobile ARK’ — install. Requires Android 4.1+ to work.
ARK iOS Mobile Wallet :
1. Install ‘Ionic View — Test Ionic Apps’ https://itunes.apple.com/us/app/ionic-view-test-ionic-apps/id1271789931?mt=8
2. Open and click the eye at the bottom
3. Enter the ID 0894ffa2 and “View App”
The QR scanner is not compatible with ‘Ionic View — Test Ionic Apps’ so it won’t work on iOS.
This is currently a workaround as we are still waiting on approval from Apple (they are very strict with finance and cryptocurrency apps). When we get final approval for the iOS App store we’ll let you know via social channels.

Highlighted Features

  • Import your existing passphrase (import by QR feature or write/paste your passphrase).
  • Generate a new passphrase.
  • Encrypt access to your profile with a custom 6 digit PIN (AES256+PBKDF2).
  • Most transaction types are available: send, receive, vote, unvote, register a delegate.
  • Connects to both mainnet and devnet.
  • Option for additional profiles (separate profiles for different ARK addresses or networks).
  • Option to add contacts and easily transact with them.
  • Total balance of your combined ARK addresses.
  • Wallet backup — input your selected PIN to decrypt your wallet and gain view of your private data.
  • Change PIN — if you want to change your encryption/decryption PIN you can easily do so.
  • Clear Data — you can clear all your data from the phone (note: this will also delete all of your wallets so if you haven’t yet you should make a backup!).
  • Overview of network status with an option to change peer.
  • Current market value, along with weekly movements.
  • Support for showing data in different FIAT currencies.

Future

In the upcoming months we are going to be polishing up the ARK mobile wallet with input from ARKs community developers and users. We also aim to integrate:
  • Ledger Nano S support via On-the-Go (OTG) cable/adapter.
  • Dark theme.
  • Adding an option to add custom network types (eg. your own ARK-based chain or for instance Kapu, Blockpool, …) just from 1 IP address — use ARK wallet for any current or future ARK based blockchain project!
  • Ability to allow your fingerprint to act as a PIN to unlock your wallet (optional of course).
  • Notifications of receiving transactions.
  • Adding more localizations (you’ll be able to help in this regards to get ARK mobile wallet translated into your local language).
  • Saving your generated passphrase to .PDF.

Some Screenshots

Thank You

Interested for our works and services?
Get more of our update !